Since this is my first post here, be friendly towards me.
Hello Facepunch community.
I have one problem with my hands which my CSS to GMod knife port was successful but the hands(depending on a playermodel) were looking weird after I deleted the viewmodels from the default CSS hands through Blender.
This was my first try:
[img]http://i.imgur.com/t0Iws9J.jpg[/img]
And my second try (through editing the QC file):
[img]http://i.imgur.com/G4Glg1b.jpg[/img]
Animations works fine here as well as sounds.
At Blender, the bones were sticked together to the knife which looks normal when playing the animation:
[url]http://youtu.be/GC3Qzjxwn80[/url]
And here is the QC code:
[url]http://pastebin.com/VwLT9Stt[/url]
I appreciate all the feedbacks from you, thank you in anticipation!
The view model hands use HL2 weapon skeleton, not CS:S one. This means that you will have to transform the bones on your VM manually.
DJ Inaki is the one who converted the CS:S models, maybe he can help you.
bump
Any tips that might be useful on 'transforming bones'?
Because I am kinda figuring it out myself with the bones on Blender, still no success even I spent 1 week with it.
Try the modeling forum maybe. It might be more helpful. But, if you've spent a week on it, maybe it would be more productive just to reanimate?
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