• Attach prop to player hand !
    5 replies, posted
Hello all, I have some questions about this title : - Is it possible to attach a prop_physics to the player hand like the GMan with his suitcase ? - If it's possible how should I make it ? - If using weld is possible, what is the bone index of player hand ? Thanks by advance, I hope you'll answer me...
[QUOTE=Yuri6037;47336210]Hello all, I have some questions about this title : - Is it possible to attach a prop_physics to the player hand like the GMan with his suitcase ? - If it's possible how should I make it ? - If using weld is possible, what is the bone index of player hand ? Thanks by advance, I hope you'll answer me...[/QUOTE] 1. GMan's suitcase is part of his player model 2. have your tried pointshop? 3. SENSORBONE.HAND_RIGHT / SENSORBONE.HAND_LEFT or 11 / 7
Like for it to stick to his hand and follow animations with Physics on the prop?
I use some kinda messy but extremely well working code in my bow SWEP base for the arrow entities. You give the prop an intial position, angle, entity, and bone, and it'll follow that entity's bone and remove itself when it no longer exists. I still need to upload a fix for a bad use of SetNWInt, but it still should be usable.
[QUOTE=TFA;47337753]I use some kinda messy but extremely well working code in my bow SWEP base for the arrow entities. You give the prop an intial position, angle, entity, and bone, and it'll follow that entity's bone and remove itself when it no longer exists. I still need to upload a fix for a bad use of SetNWInt, but it still should be usable.[/QUOTE] It still gets "stuck" in the players hitbox right? Or does it actually stick all the way into the bone of the model?
[QUOTE=Hoodiecraft;47336947]1. GMan's suitcase is part of his player model 2. have your tried pointshop? 3. SENSORBONE.HAND_RIGHT / SENSORBONE.HAND_LEFT or 11 / 7[/QUOTE] Thank you, so weld is usable, I think with a no collide constraint between player and my suitcase, plus an alignment of the suitcase at his hand, the weld should be working... Wait a minute, can you directly parent the custom suitcase entity to player ?
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