• Player initial spawning causing physics crashes?
    2 replies, posted
I'm running a sandbox server and whenever there's a crash and people start rejoining, for some reason the mass rejoining seems to cause physics crashes (according to robotboy). This sometimes causes a loop of crashing. Here's a log file where it happened 4 times in a row. According to my logs, nothing was even spawned so it seems the spawning player entities are fucking up the physics engine then. The map was gm_flatgrass. It kept crashing until one of my admins ran a changelevel. There's not some sort of exploit or something that is being used to instantly crash the server? Whatever it is, RobotBoy says it's a physics crash that they can't do anything about and won't look into the issue. [code] [03/30/15 19:30:02] TheSwaveySaiyan was killed by madwolf885 . [03/30/15 19:30:03] MiniPirate -> Your build protection wore off! [03/30/15 19:30:03] solomondog50 used tool 'wire_adv'. [03/30/15 19:30:03] solomondog50 used tool 'wire_adv'. [03/30/15 19:30:03] solomondog50 used tool 'wire_adv'. [03/30/15 19:30:03] Trillium used tool 'thruster'. [03/30/15 19:30:03] madwolf885 was killed by [VW] Viking . [03/30/15 19:30:03] meatwad506 used tool 'emitter'. [03/30/15 19:30:04] solomondog50 used tool 'wire_adv'. [03/30/15 19:30:28] == Started in map 'gm_flatgrass' and gamemode 'Sandbox' == [03/30/15 19:30:28] [VW] Viking connected to the server. [03/30/15 19:30:30] BRUSHBAT connected to the server. [03/30/15 19:30:30] NopeEngineer connected to the server. [03/30/15 19:30:32] Musicat1244 connected to the server. [03/30/15 19:30:33] solomondog50 connected to the server. [03/30/15 19:30:33] meatwad506 connected to the server. [03/30/15 19:30:38] [BG] Greed connected to the server. [03/30/15 19:30:38] NITROAFK connected to the server. [03/30/15 19:30:41] tuppeyware connected to the server. [03/30/15 19:30:43] ๖ۣۜDerpy Raptor connected to the server. [03/30/15 19:30:46] [VW] Viking spawned for the first time this session. [03/30/15 19:30:46] [VW] Viking last joined 44 seconds ago. [03/30/15 19:30:54] Musicat1244 spawned for the first time this session. [03/30/15 19:30:54] Musicat1244 last joined 52 seconds ago. [03/30/15 19:30:58] BRUSHBAT spawned for the first time this session. [03/30/15 19:30:58] BRUSHBAT last joined 56 seconds ago. [03/30/15 19:31:02] Musicat1244 USED PAC3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [03/30/15 19:31:06] NopeEngineer spawned for the first time this session. [03/30/15 19:31:06] NopeEngineer last joined 2 minutes ago. [03/30/15 19:31:07] tuppeyware spawned for the first time this session. [03/30/15 19:31:07] tuppeyware last joined 2 minutes ago. [03/30/15 19:31:07] meatwad506 spawned for the first time this session. [03/30/15 19:31:07] meatwad506 last joined 2 minutes ago. [03/30/15 19:31:08] solomondog50 spawned for the first time this session. [03/30/15 19:31:08] solomondog50 last joined 2 minutes ago. [03/30/15 19:31:08] NITROAFK spawned for the first time this session. [03/30/15 19:31:08] NITROAFK last joined 2 minutes ago. [03/30/15 19:31:12] ๖ۣۜDerpy Raptor spawned for the first time this session. [03/30/15 19:31:12] ๖ۣۜDerpy Raptor last joined 2 minutes ago. [03/30/15 19:31:16] Musicat1244 spawned (prop_physics) models/props_c17/concrete_barrier001a.mdl [03/30/15 19:31:17] Musicat1244 USED PAC3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [03/30/15 19:31:42] == Started in map 'gm_flatgrass' and gamemode 'Sandbox' == [03/30/15 19:31:47] meatwad506 connected to the server. [03/30/15 19:31:48] NopeEngineer connected to the server. [03/30/15 19:31:56] BRUSHBAT connected to the server. [03/30/15 19:32:06] NITROAFK connected to the server. [03/30/15 19:32:07] tuppeyware connected to the server. [03/30/15 19:32:14] [VW] Viking connected to the server. [03/30/15 19:32:16] ๖ۣۜDerpy Raptor connected to the server. [03/30/15 19:32:20] meatwad506 spawned for the first time this session. [03/30/15 19:32:20] meatwad506 last joined 2 minutes ago. [03/30/15 19:32:24] BRUSHBAT spawned for the first time this session. [03/30/15 19:32:24] BRUSHBAT last joined 2 minutes ago. [03/30/15 19:32:24] NopeEngineer spawned for the first time this session. [03/30/15 19:32:24] NopeEngineer last joined 2 minutes ago. [03/30/15 19:32:31] NITROAFK spawned for the first time this session. [03/30/15 19:32:31] NITROAFK last joined 2 minutes ago. [03/30/15 19:32:33] [VW] Viking spawned for the first time this session. [03/30/15 19:32:33] [VW] Viking last joined 2 minutes ago. [03/30/15 19:32:33] tuppeyware spawned for the first time this session. [03/30/15 19:32:33] tuppeyware last joined 2 minutes ago. [03/30/15 19:33:07] == Started in map 'gm_flatgrass' and gamemode 'Sandbox' == [03/30/15 19:33:08] BRUSHBAT connected to the server. [03/30/15 19:33:13] meatwad506 connected to the server. [03/30/15 19:33:36] BRUSHBAT spawned for the first time this session. [03/30/15 19:33:36] BRUSHBAT last joined 2 minutes ago. [03/30/15 19:33:36] tuppeyware connected to the server. [03/30/15 19:33:43] gabe0505 connected to the server. [03/30/15 19:33:48] meatwad506 spawned for the first time this session. [03/30/15 19:33:48] meatwad506 last joined 2 minutes ago. [03/30/15 19:34:17] == Started in map 'gm_flatgrass' and gamemode 'Sandbox' == [03/30/15 19:34:21] [VW] Viking connected to the server. [03/30/15 19:34:39] [VW] Viking spawned for the first time this session. [03/30/15 19:34:39] [VW] Viking last joined 3 minutes ago. [03/30/15 19:35:22] [VW] Viking ran command 'reload' with arguments '' via chat. [03/30/15 19:35:22] [VW] Viking has reloaded the map. [03/30/15 19:35:31] == Started in map 'gm_flatgrass' and gamemode 'Sandbox' == [03/30/15 19:35:35] [0GS] Sarcastic Pyro connected to the server. [03/30/15 19:35:57] [VW] Viking spawned for the first time this session. [03/30/15 19:35:57] [VW] Viking last joined 35 seconds ago. [03/30/15 19:36:29] [0GS] Sarcastic Pyro spawned for the first time this session. [03/30/15 19:36:29] [0GS] Sarcastic Pyro has joined for the first time. [/code] This is on NFO, but I don't really suspect it's a problem on their end (since the mdmp point to vphysics.dll). If anyone has any ideas I'd be glad to hear them.
Disable PAC3 and see if it still happens.
You can see it still crashes even before players' parts are applied, but I'll remove the modifier files that let players change size/model and see if that helps just in case the parts are being applied before the print message.
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