This is a recent issue that keeps crashing hl2.exe.
Whenever I spawn one of my effects (specific ones not all), it mostly crashes the game when the player directly looks at it.
Video:
[url]https://www.dropbox.com/s/h7innl2rdg75oen/hl2%202015-04-18%2020-33-10-276.avi?dl=0[/url]
How to replicate:
Download the pcf - [url]http://puu.sh/hiv67/7a1350fd1e.pcf[/url]
Use this code to spawn it:
[code]
function test( ply, command, arguments )
local pos = ply:GetPos()
for i=1, 50 do
timer.Simple(i/4, function()
ParticleEffect( "gf2_battery_03_explosion_01", pos, ply:GetAngles(), ply)
end)
end
end
concommand.Add( "run_effect", test )
[/code]
and wait until the game crashes.
This type of a crash doesn't produce any crash dumps or errors just so you know.
For those wanting to test this, it has to be game.AddParticles-ed first.
[code]
particle_test_file "gf2_battery_03_explosion_01"
particle_test_start
[/code]
Worked without a crash, but I got console spam that says,
Cannot update control point 0 for effect 'gf2_battery_03_explosion_01'.
Just tested your script. Works fine sometimes, but does randomly crash. Might be overflowing.
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