Pratically I'm trying to do a TF2 Passtime thingy, but, when I tried replacing the doors ("trigger_passtime_ball") that don't exists, the trigger extends to a specific point. Strangely, I didn't put any type of script/code for extending it.
[code]
--shared
ENT.Type = "brush"
ENT.Base = "base_brush"
ENT.PrintName = ""
ENT.Author = ""
ENT.Spawnable = false
ENT.AdminSpawnable = false
--init
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
function ENT:Initialize()
self:SetTrigger(true)
end
function ENT:StartTouch(ent)
end
function ENT:EndTouch(ent)
end
function ENT:KeyValue( key, value )
end
function ENT:Think()
end
[/code]
cl_init is empty.
This is what I get:
[IMG]http://images.akamai.steamusercontent.com/ugc/266094259429235458/37046EB7E2064919477A64BCECA53994457618BC/[/IMG]
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