• Change weapon view model/world model
    12 replies, posted
Hi, How do you change a weapon view model and world model (clientside) ? I tried this, but it seems to do nothing: [code] local knife = weapons.GetStored("weapon_mu_knife") local gun = weapons.GetStored("weapon_mu_magnum") local defaultKnifeViewModel = "models/weapons/v_smg1.mdl" local defaultKnifeWorldModel = "models/weapons/w_smg1.mdl" local defaultGunViewModel = "models/weapons/v_smg1.mdl" local defaultGunWorldModel = "models/weapons/w_smg1.mdl" local function updateKnifeViewModel(knifeViewModel) if knife ~= nil then knife.ViewModel = knifeViewModel end end local function updateKnifeWorldModel(knifeWorldModel) if knife ~= nil then knife.WorldModel = knifeWorldModel end end local function updateGunViewModel(gunViewModel) if gun ~= nil then gun.ViewModel = gunViewModel end end local function updateGunWorldModel(gunWorldModel) if gun ~= nil then gun.WorldModel = gunWorldModel end end updateKnifeViewModel(defaultKnifeViewModel) updateKnifeWorldModel(defaultKnifeWorldModel) updateGunViewModel(defaultGunViewModel) updateGunWorldModel(defaultGunWorldModel) [/code] Thanks,
I believe weapon:GetViewModel():SetModel(modelname) would do the job better.
It's doesn't work, GetViewModel() is for the player not the weapon
[code] knife.ViewModel = defaultKnifeViewModel [/code] should do the trick? Simply edit its ViewModel variable. [editline]27th July 2016[/editline] [QUOTE=Gmod4phun;50782782]I believe weapon:GetViewModel():SetModel(modelname) would do the job better.[/QUOTE] You cant set a model on a string.
You cannot just edit a variable and expect it to change immediately. You need to call a function which does that. Also, my mistake, should have written weapon.Owner:GetViewModel():SetModel(modelname), and whitestar, GetViewModel returns the entity, not string.
This code change the model of the view model, so it's change when I take another weapon ? I just want to change the model of a specific weapon. By the way weapon.Owner return nil for me
What are you even trying to do? Why dont you just change the models in the weapons shared.lua?
I am trying to do it client side, so I can't edit server files.
Unless the server has clientside scripts enabled, you cannot do it.
Yes it's enabled. So I can
try [code] LocalPlayer():GetViewModel():SetModel(YourModelHere) [/code] Since if I understood right, you only want to draw it for 1 specific player, with sv_allowcslua. Then it SHOULD work.
I don't want to set the viewmodel of the player, but overwrite the model of a specific weapon.
But you cannot do that.
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