• Thirdperson Rotate Camera
    4 replies, posted
I'm editing a thirdperson addon I found, and I was wondering how I could add the ability to rotate your camera around the player? Here's all of the thirdperson code: [CODE] if ( CLIENT ) then on = false local function toggle() on = !on end hook.Add( "ShouldDrawLocalPlayer", "ThirdPersonDrawPlayer", function() if on and LocalPlayer():Alive() then return true end end ) hook.Add( "CalcView", "ThirdPersonView", function( ply, pos, angles ) if ( !on || !IsValid( ply ) || !ply:Alive() || ply:InVehicle() || ply:GetViewEntity() != ply ) then return end local view = {}; local dist = 100; local trace = util.TraceHull( { start = pos, endpos = pos - (angles:Forward() * 65 + angles:Right() * -20), filter = { ply:GetActiveWeapon(), ply }, mins = Vector( -4, -4, -4 ), maxs = Vector( 4, 4, 4 ), } ) if ( trace.Hit ) then pos = trace.HitPos else pos = pos - (angles:Forward() * 65 + angles:Right() * -20) end return { origin = pos, angles = angles, drawviewer = true } end ) concommand.Add("zrp_cam_third", toggle) end hook.Add("PlayerBindPress", "ZRPTHIRDPERSON", function(ply, cmd, pressed) if ( cmd == "gm_showhelp" && pressed ) then RunConsoleCommand("zrp_cam_third") elseif ( cmd == "gm_showhelp" && pressed ) then RunConsoleCommand("zrp_cam_third") end end) [/CODE]
bump
Would you be able to use thirdperson_mayamode 1? (or something similar)
You can add an angle to the calc view angles to rotate around. The angle could be calculated by however you want to do the camera rotation. If you want to do a click and drag get the distance from the click to the release
I'm not smart at all when it comes to LUA. Is there anything that I can use? I looked on the wiki and tried some stuff but no success...
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