• env_sun?
    1 replies, posted
I'm trying to adapt a day/night addon to work with a map that doesn't have an env_sun. I have done this so far [code] if #ents.FindByClass("env_sun") >= 1 then SW.Sun = ents.FindByClass("env_sun")[1] SW.Sun:SetKeyValue( "targetname", "sun" ) SW.Sun:SetKeyValue( "use_angles", "YES" ) SW.Sun:SetKeyValue( "size", 16 ) SW.Sun:SetKeyValue( 'material' , 'sprites/light_glow02_add_noz.vmt' ) SW.Sun:SetKeyValue( 'overlaymaterial' , 'sprites/light_glow02_add_noz.vmt' ) else SW.Sun = ents.Create("env_sun") SW.Sun:SetKeyValue( "targetname", "sun" ) SW.Sun:SetKeyValue( "use_angles", "YES" ) SW.Sun:SetKeyValue( "size", 16 ) SW.Sun:SetKeyValue( 'material' , 'sprites/light_glow02_add_noz.vmt' ) SW.Sun:SetKeyValue( 'overlaymaterial' , 'sprites/light_glow02_add_noz.vmt' ) end [/code] And the sun appears, but the material doesn't seem to set, it appears as a strobing pink and black. Any solutions?
Spawn() Activate()
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