Closest search led to this: [url]https://facepunch.com/showthread.php?t=1515639[/url]
But ended with no answer.
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I'm wondering if there's any way to make a PointShop category with weapons only Traitors can buy (I guess Dets, too).
My reasoning is that I want silenced/suppressed weapons to be Traitor-only (why would an Inno/Det need a gun that kills with no scream?). Limited Traitor credits are better spent on something with more utility, like armor, C4 or radar.
Being able to let a Traitor spend PointShop points earned over time sounds like a perfect solution.
Any other workaround that doesn't involve the Role shop would be nifty, too.
Oh hey that's me :P
:snip:
I'm dumb
If you put this in the "__category.lua" file it will make it traitor only.
[CODE]function CATEGORY:CanPlayerSee(ply)
return ply:IsTraitor()
end[/CODE]
Same thing for detective.
[CODE]function CATEGORY:CanPlayerSee(ply)
return ply:IsDetective()
end[/CODE]
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