• TTT - Change Rate of fire on weapon
    1 replies, posted
Can anyone help out with changing the rate of fire on a weapon? I already have tried [CODE]SWEP.Primary.RateofFire SWEP.Primary.RPM SWEP.Primary.Delay self.Weapon:SetNextPrimaryFire() [/CODE] M16: [CODE]AddCSLuaFile() SWEP.HoldType = "ar2" if CLIENT then SWEP.PrintName = "M16" SWEP.Slot = 2 SWEP.Icon = "vgui/ttt/icon_m16" SWEP.IconLetter = "w" end SWEP.Base = "weapon_tttbase" SWEP.Spawnable = true SWEP.Kind = WEAPON_HEAVY SWEP.WeaponID = AMMO_M16 SWEP.Primary.Delay = 0.19 SWEP.Primary.Recoil = 1.6 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "Pistol" SWEP.Primary.Damage = 23 SWEP.Primary.Cone = 0.018 SWEP.Primary.ClipSize = 20 SWEP.Primary.ClipMax = 60 SWEP.Primary.DefaultClip = 20 SWEP.AutoSpawnable = true SWEP.AmmoEnt = "item_ammo_pistol_ttt" SWEP.UseHands = true SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 64 SWEP.ViewModel = "models/weapons/cstrike/c_rif_m4a1.mdl" SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl" SWEP.Primary.Sound = Sound( "Weapon_M4A1.Single" ) SWEP.IronSightsPos = Vector(-7.58, -9.2, 0.55) SWEP.IronSightsAng = Vector(2.599, -1.3, -3.6) function SWEP:SetZoom(state) if CLIENT then return end if not (IsValid(self.Owner) and self.Owner:IsPlayer()) then return end if state then self.Owner:SetFOV(35, 0.5) else self.Owner:SetFOV(0, 0.2) end end -- Add some zoom to ironsights for this gun function SWEP:SecondaryAttack() if not self.IronSightsPos then return end if self:GetNextSecondaryFire() > CurTime() then return end local bIronsights = not self:GetIronsights() self:SetIronsights( bIronsights ) if SERVER then self:SetZoom( bIronsights ) end self:SetNextSecondaryFire( CurTime() + 0.3 ) end function SWEP:PreDrop() self:SetZoom(false) self:SetIronsights(false) return self.BaseClass.PreDrop(self) end function SWEP:Reload() if (self:Clip1() == self.Primary.ClipSize or self.Owner:GetAmmoCount(self.Primary.Ammo) <= 0) then return end self:DefaultReload(ACT_VM_RELOAD) self:SetIronsights(false) self:SetZoom(false) end function SWEP:Holster() self:SetIronsights(false) self:SetZoom(false) return true end [/CODE] Any help would be appreciated. I have already looked through the forums online and here, and have found info from 2013 and 2014, but none of it worked. Thank you in advance!
[URL="https://github.com/garrynewman/garrysmod/blob/master/garrysmod/gamemodes/terrortown/entities/weapons/weapon_tttbase.lua#L101"]SWEP.Primary.Delay[/URL]
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