So my friend made a system wich launches a random prop towards a random player every second but how do I make it so that it gets more frequent and faster when time passes?
Do I make multiple timers that activates once the one before is stopped?
Just add a certain number of repetitions to your timer, then after all of those have passed, make a new timer with a lower time.
You could also create a think hook and do a curtime timer where you'd do something like,
[CODE]local PropTime = CurTime()
local PropsFired = 0
hook.Add( "Think", "PropTimer", function()
if CurTime() < PropTime then return end
-- Prop shooting code here.
PropsFired = PropsFired + 1
PropTime = Curtime + 3 / PropsFired -- Fiddle around with the number.
end )[/CODE]
Sorry if something is horribly wrong here, I'm doing this on a tablet.
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