• Entity made out of several models
    2 replies, posted
Hey, I want to create an entity that's made up of more than just one model. Let's say you press E on it and then you get ammo. That's simple enough and I got that. But the entity itself shouldn't be just one crate model, but three and perhaps have even more models. Like you can see here [t]http://i.imgur.com/WFidplX.jpg[/t] How do I do that though?
Well, you can try something like this: [CODE]local tbPos = { {pos = Vector(0, 0, 50), ang = Angle(0, 10, 0)}, {pos = Vector(-50, 0, 0), ang = Angle(0, 0, 0)}, {pos = Vector(50, 0, 0), ang = Angle(0, 0, 0)}, }; function ENT:Draw() local vecOrigin = self:GetPos(); for k,v in next, tbPos do self:SetPos(vecOrigin + v["pos"]); self:SetAngles(v["ang"]); self:SetupBones(); self:DrawModel(); end self:SetPos(vecOrigin); end [/CODE] not tested, and probably not a very good way of doing it, you could make an entity that spawns 3 props internally aswell, again, not tested
Your example looks like it could just be a single model, comprised of all those other models. It would be the least buggy way but also requires modelling skills
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