• Gamemode Jam?
    26 replies, posted
Hey guys, I was wondering if there has ever been a Garry's Mod game jam. An event where a team a developers has 24 hours to make a gamemode of a certain category and may be rewarded for winning. I didn't know whether I should make a thread for this question or not but I assumed it may warrant more than one response as people may want to share their opinion on something like this. - If you find this thread idiotic feel free to drop the boxes. I'm only asking to start a conversation among developers.
Yes. Probably the most notable is the Fretta competition, where TTT was the winner.
[URL="https://en.wikipedia.org/wiki/Garry%27s_Mod#Fretta_contest"]Fretta contest - Wiki[/URL] That was awhile ago. Why not have another one? I'll submit something.
Because people just don't participate, i would like to...But neh...
[QUOTE=gonzalolog;51086724]Because people just don't participate, i would like to...But neh...[/QUOTE] Maybe they would if there were cash prizes?
[QUOTE=The Noodler;51086738]Maybe they would if there were cash prizes?[/QUOTE] I'd chip in a few game keys if this was a thing.
I don't think anyone's going to offer money tbh..
[QUOTE=nedredl;51086772]I don't think anyone's going to offer money tbh..[/QUOTE] I would, if it gives the community fresh content and inspires people to be creative why not.
I'd definitely support a gamemode competition, just not a "24 hour" competition tho.
Was debating hosting another Gamemode competition, but last time I brought it up I didn't get enough response.
[QUOTE=gonzalolog;51086724]Because people just don't participate, i would like to...But neh...[/QUOTE] Maybe the MPC is higher than MPB? MB DNE MC?? It'd be interesting to see.
[QUOTE=Nookyava;51087113]last time I brought it up I didn't get enough response.[/QUOTE] [QUOTE=gonzalolog;51086724]Because people just don't participate[/QUOTE] Problem is other people are probably thinking the same thing, so then not enough people say "yeah, i'll have a go" because not enough other people are saying it. If everyone just agrees to participate even if they don't end up submitting anything, you'll still end up with enough participants in the end. SO EVERYONE JUST SAY "YEP, I'LL PARTICIPATE!"
[QUOTE=nedredl;51087894]Problem is other people are probably thinking the same thing, so then not enough people say "yeah, i'll have a go" because not enough other people are saying it. If everyone just agrees to participate even if they don't end up submitting anything, you'll still end up with enough participants in the end. SO EVERYONE JUST SAY "YEP, I'LL PARTICIPATE!"[/QUOTE] I don't think so. People have to take it seriously, but not enough people would. If garry hosted the contest and offered prizes, people would take it seriously. We all know that's not gonna happen, though.
[QUOTE=sannys;51087913]I don't think so. People have to take it seriously, but not enough people would. If garry hosted the contest and offered prizes, people would take it seriously.[/QUOTE] I think if someone offered prizes and it was ran professionally and judged by respected lua developers people would participate. But I do believe it should be 24 hours, any more and everyone will end up sidetracked and never submit anything.
[QUOTE=The Noodler;51087918]I think if someone offered prizes and it was ran professionally and judged by respected lua developers people would participate. But I do believe it should be 24 hours, any more and everyone will end up sidetracked and never submit anything.[/QUOTE] Most people have jobs and other stuff they have to do, 24 hours isn't enough. "Exploderguy" made a 1 week gamemode competition and it was successful and very fun.
How are you gonna check if someone made it within 24h?
I don't know how I feel about participating in another one, and I don't really have anything to offer prize-wise, but I'll probably be down to help with organization / judging, if it's needed. [B]Edit:[/B] Also, 24 hours is totally too short. I technically made my whole gamemode in about that amount of time last contest, but the ragdoll shenanigans took significantly longer. I think 2-3 weeks would be a good timeframe. Long enough to make cool stuff with real life obligations, short enough to keep it exciting. Also remember that the last contest took place during the summer, so you might get lower turnout with school being in session in most places.
[QUOTE=MadParakeet;51088005] [B]Edit:[/B] Also, 24 hours is totally too short. I technically made my whole gamemode in about that amount of time last contest, but the ragdoll shenanigans took significantly longer. I think 2-3 weeks would be a good timeframe. Long enough to make cool stuff with real life obligations, short enough to keep it exciting. [/QUOTE] Most Game Jams are 1-3 days, I think anything over a week would seem way too long for what is supposed to be a challenge of a developer's speed, efficiency, spontaneous creativity, and cooperation with a team. I also assume it would pre-scheduled on a weekend with plenty of notice for people to clear their calendar.
Ill put down 100$ IF you can get someone Popular to host it
[QUOTE=The Noodler;51088140]Most Game Jams are 1-3 days, I think anything over a week would seem way too long for what is supposed to be a challenge of a developer's speed, efficiency, spontaneous creativity, and cooperation with a team. I also assume it would pre-scheduled on a weekend with plenty of notice for people to clear their calendar.[/QUOTE] The GCC's lasted weeks and still lots of dev's pulled out due to time constraints & lack of ideas. The idea behind fretta and the GCC's was to create new and ATTRACTIVE game modes to try and boost gmod's range of played game modes. Shortening the time frame will be detrimental to the real goal of the competition. If you're going to do it, do it right or not at all. edit Also no offence but you're not well known within the community - this isn't a bad thing but something to mind if you expect a good turn out. Previous competition where hosted by well known people (Matt, __Undefined, Garry) who couldn't just bail and who put allot of effort into hosting and all the rest.
[QUOTE=Roag15;51088680]Shortening the time frame will be detrimental to the real goal of the competition.[/QUOTE] ..Or forces people to focus on what actually matters (ie. gameplay) instead of rewarding people who have the time to polish their gamemode for two weeks. There is a reason why Ludum Dare (and pretty much any other game jam) is only two days. [QUOTE=Roag15;51088680]The idea behind fretta and the GCC's was to create new and ATTRACTIVE game modes to try and boost gmod's range of played game modes.[/QUOTE] I don't think the time you spend on a gamemode makes it any more 'attractive' in the long run. Take TTT for example; a very crude version of it could reasonable be coded in a day, because it's the idea behind it that really matters. However, if you had one week to work on a gamemode on and off it's easy to start doubting yourself halfway through (FWIW this has happened to me during a gamemode contest).
[QUOTE=Roag15;51088680]Previous competition where hosted by well known people (Matt, __Undefined, Garry) who couldn't just bail and who put allot of effort into hosting and all the rest.[/QUOTE] No offense to _Undefined but he did bail, _Kilburn had to pick up the scraps of what was left and it was a fucking mess in the end ( not to his fault, but due to the fact that undefined disappeared for weeks ). I would only trust a new GCC if it was made by garry himself, and even then that's unlikely considering garry's interests are in a new "sandbox" game rather than continuing expanding Gmod.
[QUOTE=Jvs;51088751]No offense to _Undefined but he did bail, _Kilburn had to pick up the scraps of what was left and it was a fucking mess in the end ( not to his fault, but due to the fact that undefined disappeared for weeks ). I would only trust a new GCC if it was made by garry himself, and even then that's unlikely considering garry's interests are in a new "sandbox" game rather than continuing expanding Gmod.[/QUOTE] yeh you're right - i completely forgot that. Thanks for correcting me
[QUOTE=Roag15;51088680] Also no offence but you're not well known within the community - this isn't a bad thing but something to mind if you expect a good turn out. Previous competition where hosted by well known people (Matt, __Undefined, Garry) who couldn't just bail and who put allot of effort into hosting and all the rest.[/QUOTE] I think it was made clear that I didn't really have much intention on hosting and more posed a question because I was interested in partaking in such an event, not hosting it. Sorry if I had confused you.
Well if anyone is interested, I can host one for December. Most people will be on winter break, and off from school. Those who work won't be as lucky. Unless people want it sooner.
[QUOTE=The Noodler;51089708]I think it was made clear that I didn't really have much intention on hosting and more posed a question because I was interested in partaking in such an event, not hosting it. Sorry if I had confused you.[/QUOTE] Alrighty... What I said still applies, however.
My old quote from the last competition that didn't end that well: [QUOTE=Nak;48726733]There are a few things these competitions have taught me: - Gamemodes take more time to make. Shouldn't be less than 4 weeks or you'll end up with 'unwanted' results. (Unwanted as in; could need more content) - Creators love feedback. I just started on my old gamemode as a friend asked for it. Keep poking the teams or ask about the project. - Judges might be a better idea to use. They give a faster result and it's easier to set an end-day. - Give it 2-3 weeks before starting the competition. In the meantime try spread the word. Might even be a youtuber who want to join on the judging day. - Have the prizes ready BEFORE you start. Hell, post a picture of them to tease the teams. Bonus: - Donators love to get their name out. Having a youtuber will ensure a larger pile of awards from communities.[/QUOTE] Also; team up with a few people, its easier to host when you're not alone.
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