During normal gameplay I am able to use command lua_run to run server-side Lua code and lua_run_cl for client Lua code (of course if sv_allowscslua is 1).
But during demo playback both of these commands seem to be ignored. Even simple lua_run_cl print("Test") does not actually print anything to console.
I am wondering if this is even meaningful to run clientside Lua code during demo playback - will it work or not? What is the correct way of doing it?
Why would you want to?
[QUOTE=code_gs;51172941]Why would you want to?[/QUOTE]
I have one specific goal - to hide player name and health during demo playback. I have another whole thread about this: [url]https://facepunch.com/showthread.php?t=1536798[/url] but it kinda died.
Some of the posts suggest using Lua hooks, but I can't figure out how to even execute Lua code during demo playback.
In general, it probably may be useful if you want to modify behavior of addons during playback, but I am interesting only in one particular case now.
[QUOTE=code_gs;51172941]Why would you want to?[/QUOTE]
clientside rendering and scaling of models, for one thing (wiremod holograms for example)
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