• Need Help with Prop Model for Prop Hunt Gamemode.
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Hi everyone, I am here asking for help for a project that I have been working on for a while. What I currently am trying to do is to force the "prop" models to load a custom pre-defined model over the Kliener model. What I do know is that in "\garrysmod\gamemodes\prop_hunt\entities\entities\ph_prop\init.lua" there is a block of code which is called when the "props" spawn. [QUOTE]// Called when the entity initializes function ENT:Initialize() self:SetModel('models/player/kleiner.mdl') self.health = 100 util.PrecacheModel(player_model) pl:SetModel(player_model) end [/QUOTE] If I change the "self:SetModel('models/player/kleiner.mdl')" it changes the model that the props show up as. Now what I am trying to do is have each player have their own specific "prop" model. I have seen one person do this, and when they do it, it seems like the Kliener model loads then a script loads over it and replaces the model when a specified one. If someone could help me I would greatly appreciate it. Thanks in advance!, Soggy
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