• Changing players collision size
    5 replies, posted
So I am making a breakfloor map and every block in it is 32x32 hammer units but the player is 33 units... How would I change the players collision size? I have already tried these things but they do not work. [code] ply:SetHull( 32, 30 ) ply:SetHullDuck( 32, 72 ) ply:SetModelScale( 0.8, 0 ) [/code] EDIT: Noticed that it said vector and also another part of my code was terribly wrong. This code worked. [code] ply:SetHull( Vector(-15, -15, 0), Vector(15, 15, 72) ) ply:SetHullDuck( Vector(-15, -15, 0), Vector(15, 15, 37) ) [/code]
Not sure if it works on players [url]http://wiki.garrysmod.com/page/Entity/SetCollisionBounds[/url]
Players are 32x32x72 by default.
[QUOTE=Robotboy655;51245891]Players are 32x32x72 by default.[/QUOTE] No, they are 33x33x73. [IMG]https://developer.valvesoftware.com/w/images/thumb/4/4f/Units03.jpg/180px-Units03.jpg[/IMG] [IMG]https://developer.valvesoftware.com/w/images/thumb/a/ad/Units02.jpg/180px-Units02.jpg[/IMG]
Yeah right, you tell me. Those are minimum sizes to make a player can fit in.
[QUOTE=Robotboy655;51245931]Yeah right, you tell me. Those are minimum sizes to make a player can fit in.[/QUOTE] Ooohhh, that explains alot... :P
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