• [HELP] Attach Model to players eye Bone?
    3 replies, posted
So i'm trying to add a horse mask to my server and I can't seem to figure out how to use these [url]https://wiki.garrysmod.com/page/Entity/SetParent[/url] [url]https://wiki.garrysmod.com/page/Entity/GetPos[/url] [url]https://wiki.garrysmod.com/page/Entity/SetParent[/url] Not saying I need someone to code the entire thing for me but I need a nudge in the right direction.
[img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetParent]Entity:SetParent[/url] [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/LookupAttachment]Entity:LookupAttachment[/url] The attachment name is "eyes." Parent your model to the player using the "eyes" attachment ID, and it'll function as you'd expect. You'll need to follow up using [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetMoveType]Entity:SetMoveType[/url] Everything you need is in the wiki.
Use this function to make the entity follow the player. ent:FollowBone( LocalPlayer(), 1 ) [url]https://wiki.garrysmod.com/page/Entity/FollowBone[/url]
[QUOTE=Winter;51286408]Use this function to make the entity follow the player. ent:FollowBone( LocalPlayer(), 1 ) [url]https://wiki.garrysmod.com/page/Entity/FollowBone[/url][/QUOTE] Consider using ent:LookupBone to find the proper BoneID rather than hardcoding it.
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