So, Im making a wounded system and right now, when you respawn, your weapons become invisible
Code-
Client- [CODE]
if client:GetWalkSpeed() == 0 then
draw.SimpleText("Wounded", "Name2",ScrW()/4, ScrH() / 2, Color(255, 255, 255, 155), 0, 0)
end[/CODE]
Serverside-
[CODE]function GM:PlayerSpawn(ply)
ply:SetRunSpeed(200)
ply:SetWalkSpeed(150)
ply:Give("cw_extrema_ratio_official")
ply:Give("khr_p345")
ply:Give("khr_sks")
ply:Give("cw_frag_grenade")
ply:Give("cw_flash_grenade")
ply:Give("cw_smoke_grenade")
ply:SetupHands()
ply:SetModel("models/player/urban.mdl")
ply:SetNWInt("woundedcheck", 0)
end
function GM:PlayerHurt( victim, attacker )
if victim:Health() <= 5 then
victim:SetNWInt("woundedcheck", 1)
victim:SetRunSpeed(0)
victim:SetWalkSpeed(0)
end
end
function woundCheck (ply)
local ply = Entity( 1 )
if ply:Health() > 5 then
ply:SetRunSpeed(200)
ply:SetWalkSpeed(150)
end
end
hook.Add("Think", "wounds", woundCheck)[/CODE]
do your weapons become invisible on your viewmodel or worldmodel?
viewmodel, it still shows the worldmodel
also, is it possible to force crouching?
[QUOTE=PhantomServer;51280124]is it possible to force crouching?[/QUOTE]
[url]http://wiki.garrysmod.com/page/CUserCmd/SetButtons[/url]
fixed, just made the walk speed 10, which is pretty much the same as 0
Could anyone go into depth with the whole crouching thing?
[QUOTE=PhantomServer;51282362]Could anyone go into depth with the whole crouching thing?[/QUOTE]
[code]hook.Add("CreateMove", "", function(cmd)
cmd:SetButtons(cmd:GetButtons() + IN_DUCK);
end)[/code]
output: forces you to crouch
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