[CODE]EntHealth = 5
function ENT:OnTakeDamage(dmg)
if(EntHealth <= 0) then return end
EntHealth = EntHealth - 1
if(EntHealth <= 0) then
self:SetModel("models/zavod_yantar/zabor_metal_1.mdl")
end
end
[/CODE]
I have this code in the init.lua file of an entity. It works like 10% of the time, but the other 90% it does not. The model very rarely changes after 5 hits. Can someone point out the retarded mistake I've made? Thanks.
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