Hello,
So im trying to insert your total playtime into my Applejack HUD.
[code]table.insert( text, {"Play Time: "..timeToStr( localplayer:GetUTimeTotalTime() ), "icon16/time.png"} );[/code]
This doesnt work
Nor this
[code]table.insert( text, {"Play Time: "..timeToStr( LocalPlayer():GetUTimeTotalTime() ), "icon16/time.png"} );[/code]
Can someone help me
Is text a table?
Yes, because these are the other table.inserts
[code] table.insert( text, {"Name: "..lpl:GetNetworkedString("RPName"), "gui/silkicons/user"} );
table.insert( text, {"Money: $"..string.Comma((lpl._Money or 0)), "gui/silkicons/coins"} );
table.insert( text, {"Salary: $"..(lpl._Salary or 0), "gui/silkicons/money"} );
table.insert( text, {"Job: "..lpl:GetNetworkedString("Job"), "gui/silkicons/wrench"} );
table.insert( text, {"Gender: "..(lpl._Gender or "Male"), "gui/silkicons/heart"} );
table.insert( text, {"Description: "..lpl:GetNetworkedString("Description"), "gui/silkicons/status_offline"});
table.insert( text, {"Clan: "..lpl:GetNetworkedString("Clan"), "gui/silkicons/group"} );[/code]
Could we see a snippet of the code where the error has occured (line 636 of cl_init.lua ) as it may not be an error on line 636, it could be forgetting to close something on the line before it
A snippet... so a few lines before and after the error occured. Check the line before that, Im presuming that you have a lot of table.inserts together, maybe you forgot to close one of them.
:snip: Nvm lua highlight was weird
[code]
-- Insert the player's information into the text table.
table.insert( text, {"Name: "..lpl:GetNetworkedString("RPName"), "gui/silkicons/wrench"} );
table.insert( text, {"Money: $"..string.Comma((lpl._Money or 0)), "gui/silkicons/star"} );
table.insert( text, {"Job: "..lpl:GetNetworkedString("Job"), "gui/silkicons/wrench"} );
table.insert( text, {"Salary: $"..(lpl._Salary or 0), "gui/silkicons/folder_go"} );
table.insert( text, {"Gender: "..(lpl._Gender or "Male"), "gui/silkicons/heart"} );
table.insert( text, {"Description: "..lpl:GetNetworkedString("Description"), "gui/silkicons/status_offline"});
table.insert( text, {"Clan: "..lpl:GetNetworkedString("Clan"), "gui/silkicons/group"} );
table.insert( text, {"Play Time: "..timeToStr( LocalPlayer():GetUTimeTotalTime() ), "icon16/time.png"} );
[/code]
Edit: Oh wow, thanks highlighter
You messed up something else somewhere, that code is completely fine as it is.
@bigdogmat ,
Could u check the original Utime code and remove UlX dependencies for me? Im new to Lua and have No clue on how to.
[QUOTE=HassanCohmdan;51354023]@bigdogmat ,
Could u check the original Utime code and remove UlX dependencies for me? Im new to Lua and have No clue on how to.[/QUOTE]
What? UTime doesn't rely on ULX at all
It has ULib Dependencies. Thats what I meant.
[QUOTE=HassanCohmdan;51354088]It has ULib Dependencies. Thats what I meant.[/QUOTE]
No, it does not
[code]
-- Written by Team Ulysses, http://ulyssesmod.net/
module( "Utime", package.seeall )
if not SERVER then return end
utime_welcome = CreateConVar( "utime_welcome", "1", FCVAR_ARCHIVE )
if not sql.TableExists( "utime" ) then
sql.Query( "CREATE TABLE IF NOT EXISTS utime ( id INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, player INTEGER NOT NULL, totaltime INTEGER NOT NULL, lastvisit INTEGER NOT NULL );" )
sql.Query( "CREATE INDEX IDX_UTIME_PLAYER ON utime ( player DESC );" )
end
function onJoin( ply )
local uid = ply:UniqueID()
local row = sql.QueryRow( "SELECT totaltime, lastvisit FROM utime WHERE player = " .. uid .. ";" )
local time = 0
if row then
if utime_welcome:GetBool() then
ULib.tsay( ply, "[UTime]Welcome back " .. ply:Nick() .. ", you last played on this server " .. os.date( "%c", row.lastvisit ) )
end
sql.Query( "UPDATE utime SET lastvisit = " .. os.time() .. " WHERE player = " .. uid .. ";" )
time = row.totaltime
else
if utime_welcome:GetBool() then
ULib.tsay( ply, "[UTime]Welcome to our server " .. ply:Nick() .. "!" )
end
sql.Query( "INSERT into utime ( player, totaltime, lastvisit ) VALUES ( " .. uid .. ", 0, " .. os.time() .. " );" )
end
ply:SetUTime( time )
ply:SetUTimeStart( CurTime() )
end
hook.Add( "PlayerInitialSpawn", "UTimeInitialSpawn", onJoin )
function updatePlayer( ply )
sql.Query( "UPDATE utime SET totaltime = " .. math.floor( ply:GetUTimeTotalTime() ) .. " WHERE player = " .. ply:UniqueID() .. ";" )
end
hook.Add( "PlayerDisconnected", "UTimeDisconnect", updatePlayer )
function updateAll()
local players = player.GetAll()
for _, ply in ipairs( players ) do
if ply and ply:IsConnected() then
updatePlayer( ply )
end
end
end
timer.Create( "UTimeTimer", 67, 0, updateAll )
[/code]
Why does this contain ULib tables then?
[QUOTE=HassanCohmdan;51354291]:snip:
Why does this contain ULib tables then?[/QUOTE]
Never noticed them, and you could've easily done this yourself if you looked up what `ULib.tasy` did.
Replace it with this, [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Player/ChatPrint]Player:ChatPrint[/url]
Can you remove them for me?
I probably fuck up xD
[editline]11th November 2016[/editline]
I fixed it.
I had to place the UTime function in the cl_init.lua
[code]
function timeToStr( time )
local tmp = time
local s = tmp % 60
tmp = math.floor( tmp / 60 )
local m = tmp % 60
tmp = math.floor( tmp / 60 )
local h = tmp % 24
tmp = math.floor( tmp / 24 )
local d = tmp % 7
local w = math.floor( tmp / 7 )
return string.format( "%02ih %02im %02is", h, m, s )
end
[/code]
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