• way of clipping half of a model
    5 replies, posted
im making a crucible with blender, it has body groups for the different levels of fill but i want the layer to be noclipped and the outer layer to be solid. is this possible or is there a way of emulating the results. Thanks ewmiter.
[QUOTE=ewmiter;51410792]im making a crucible with blender, it has body groups for the different levels of fill but i want the layer to be noclipped and the outer layer to be solid. is this possible or is there a way of emulating the results. Thanks ewmiter.[/QUOTE] When making the phys mesh, simple do it for the crucible. Bodygroups can't change the phys mesh anyway as far as I know.
To create a well made collision system, you have to stop thinking in models, physics sucks there, even if you will want to make it float You can't make physics bodygroups, it's just a simple separated mesh, i would recommend you to create different models and attach them manually
[QUOTE=James xX;51411153]When making the phys mesh, simple do it for the crucible. Bodygroups can't change the phys mesh anyway as far as I know.[/QUOTE] now i think of it i feel like an idiot thanks but now i carnt make it holow because of convex nature of the crucible
[QUOTE=ewmiter;51411558]now i think of it i feel like an idiot thanks but now i carnt make it holow because of convex nature of the crucible[/QUOTE] https://developer.valvesoftware.com/wiki/$collisionmodel You need to use the concave command
You have to make in blender every piece have a different smooth value to make concave meshes
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