• ACT_VM_HOLSTER viewmodel bug
    2 replies, posted
[code]function SWEP:Holster( pSwitchingTo ) // cancel any reload in progress. self.m_bInReload = false // kill any think functions self:SetThinkFunction( function() end ) // Send holster animation self:SendWeaponAnim( ACT_VM_HOLSTER ) return true end[/code] After calling this on a weapon, the weapon switched to will retain the previous viewmodel. Do I have to reset the viewmodel to the new model manually after the sequence duration?
After testing switching from a base weapon with this code to a child inheriting from the base, the holster animation seems to not get run at all.
You have to return false in the first holster, then re-holster once the animation is over.
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