• Problem with decals or something
    0 replies, posted
So im trying to make gta-like blood pool using decals. util.Decal wont spawn anything using following code, util.DecalEx wont resize it as well. What could be wrong? Any help is appreciated Heres some code Tried to create 256 materials with different size (i know its stupid but idk what should i do) [CODE] for i = 1, 256 do local tbl = { ["$basetexture"] = "decals/blood2", ["$decal"] = 1, ["$translucent"] = 1, ["$decalscale"] = i*0.1, ["$modelmaterial"] = "decals/blood_dead_model" } local mat = CreateMaterial("bloodpool"..i, "LightmappedGeneric", tbl) game.AddDecal( "pool"..i, "bloodpool"..i ) end [/CODE]
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