Client-side equivalent of Entity:TestPVS( Vector )
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Hello,
Im making an InfoHUD for my servers,
[IMG]https://i.snag.gy/UrNfkD.jpg[/IMG]
My issue is that I cannot seem to see a way of testing if something is in your PVS client-side;
As I want to hide the info about players not currently in your PVS as position/velocity etc will be incorrect.
Of course, I could send a netmsg to the server asking to test PVS then get the server to reply but that is a delay I do not really want if at all possible, and also always networking as a last resort.
If a client-side equivalent does not exist then how have you gotten round this sort of issue with your scripts?
Any and all help would be much appreciated,
Sam.
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