• CalcView angle question
    5 replies, posted
Hi, Basically I want the view of the player always in front of him but I don't really know how to do that (I've some issues with the angles) I've done that so far : [CODE]local function CamFront( ply, pos, angles, fov ) local view = {} local CamPos= angles:Forward()*100 view.origin = pos+ ( Vector(-CamPos.x,CamPos.y,-3) ) view.angles = -Angle(0,angles.y,0) view.fov = fov view.drawviewer = true return view end hook.Add( "CalcView", "MyCalcView", CamFront) [/CODE] but this gave me this result: [video=youtube;Q4i1MVMIHb4]https://www.youtube.com/watch?v=Q4i1MVMIHb4[/video] Do you have any idea of how doing it ?
Video is private
[QUOTE=smithy285;51799507]Video is private[/QUOTE] Whooops
You should use the angle of the vector 'CamPos': [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Vector/Angle]Vector:Angle[/url] Something like: [code] view.angles = CamPos:Angle() [/code] But i don't understand what you want exactly. When you say "view of players always in front of him", it is in front of his head (so using the up/down axis) or in front of his 'torso' ?
[QUOTE=guigui;51799724]You should use the angle of the vector 'CamPos' [/QUOTE] I tried but it does the exact same thing :s [QUOTE=guigui;51799724] But i don't understand what you want exactly. When you say "view of players always in front of him", it is in front of his head (so using the up/down axis) or in front of his 'torso' ?[/QUOTE] More like he holds a selfi stick
Then simply place the camera in front of the player face [code] local camPos = angles:Forward() * 100 // Get the vector 100 unit away of the player face view.origin = pos + camPos // Add it to the player shoot pos [/code] And revert the angle, because the phone look at the invert of the player [code] view.angles = -angles // Invert the angle, like he have eyes behind his head [/code] ps: not tested, but it should give you enough to fix it
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