• How to color parts of the TTT radio commands?
    6 replies, posted
How can I color specific parts of the TTT radio commands? Like changing the color of "suspicious" to yellow, etc.
Here's what I've got so far, I've put this in my autorun folder: [CODE]AddCSLuaFile() if SERVER then util.AddNetworkString( "CustomTraitorCallout" ) function RadioModify( ply, cmd, target ) if cmd == "quick_traitor" then net.Start( "CustomTraitorCallout" ) net.WriteTable( { ply, target } ) net.Broadcast() return true end end hook.Add( "TTTPlayerRadioCommand", "RadioModify", RadioModify ) end net.Receive( "CustomTraitorCallout", function() local ply = net.ReadTable()[1] local tar = net.ReadTable()[2] chat.AddText( Color( 255, 255, 255 ), ply, ": ", tar, " is a ", Color( 255, 0, 0 ), "Traitor!" ) end ) [/CODE] But all it does is print " is a Traitor!", without the target name. It looks like tar is nil on the client side for some reason, even though I seemingly sent the value over.
It's because when you net.ReadTable() the second time the net library tries to read from a second net.WriteTable(). Do this instead: [code] local sentTable = net.ReadTable() local ply = sentTable[1] local tar = sentTable[2] [/code] And the target variable can be either the entity index or an identifier like "quick_nobody" if the player is not found. Keep that in mind.
[QUOTE=Flamingsword;51968233]It's because when you net.ReadTable() the second time the net library tries to read from a second net.WriteTable(). Do this instead: [code] local sentTable = net.ReadTable() local ply = sentTable[1] local tar = sentTable[2] [/code] And the target variable can be either the entity index or an identifier like "quick_nobody" if the player is not found. Keep that in mind.[/QUOTE] Thanks, that worked, but one question, how can I change the color of the entity to white? It displays chat playernames, when I just want them to be white text.
Not sure I follow. You would just use chat.AddText and set the color to white before you're using the nick.
[QUOTE=Nookyava;51970697]Not sure I follow. You would just use chat.AddText and set the color to white before you're using the nick.[/QUOTE] I do, but in TTT it still colors the name green, like it would be as if a player types a message in chat.
Instead of ply, use ply:Nick() Also you should localize that serverside function, no reason to make it global
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