[B]I need help with my Antiblockystem[/B]
I've tried to make a script which disables the player collision in certain areas. But the problem is i want the players who aren't in these areas to have a normal collision.
This is the code i got.
[CODE]local nextCheck = CurTime()+2,5
hook.Add("Think","CheckBox",function()
if nextCheck <= CurTime() then
nextCheck = CurTime()+2,5
local AntiBlockZones = {
Spawn = ents.FindInSphere(Vector(-4859, 5375, 164),450),
TeleporterA = ents.FindInSphere(Vector(3585, -5631, 256),450),
TeleporterB = ents.FindInSphere(Vector(-5632, -5632, 228),450),
TeleporterC = ents.FindInSphere(Vector(4926, 9095, 127),450),
TeleporterD = ents.FindInSphere(Vector(4447, 10112, 232),450),
TeleporterE = ents.FindInSphere(Vector(-4742, 406, 234),450)}
for k,zones in pairs(AntiBlockZones) do
for k,plyinzone in pairs(zones)do
if IsValid(ply) and ply:IsPlayer() and ply:Alive() then
plyinzone:SetAvoidPlayers(true)
plyinzone:SetNoCollideWithTeammates(true)
plyinzone:SetCollisionGroup(11)
else
for k,ply in pairs(player.GetHumans()) do
ply:SetCollisionGroup(0)
ply:SetAvoidPlayers(false)
ply:SetNoCollideWithTeammates(false)
--plyinzone:SetAvoidPlayers(true)
--plyinzone:SetNoCollideWithTeammates(true)
--plyinzone:SetCollisionGroup(11)
end
end
end
end
end
end)[/CODE]
I've commented some of the code, that's because it gives the error nil.
You could create a brush entity for that.
[CODE]
StartTouch > SetNoCollideWithTeammates(false)
EndTouch > SetNoCollideWithTeammates(true)
[/CODE]
Take a look at this post: [URL]https://facepunch.com/showthread.php?t=1171555&p=35220153&viewfull=1#post35220153[/URL]
[QUOTE=CupCakeR;51917567]You could create a brush entity for that.
[CODE]
StartTouch > SetNoCollideWithTeammates(false)
EndTouch > SetNoCollideWithTeammates(true)
[/CODE]
Take a look at this post: [URL]https://facepunch.com/showthread.php?t=1171555&p=35220153&viewfull=1#post35220153[/URL][/QUOTE]
Is there some other way to do it? Because i really have no glue how to do it that way.
You can enable [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetCustomCollisionCheck]Entity:SetCustomCollisionCheck[/url] on players, then check if they are in the area in [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/ShouldCollide]GM:ShouldCollide[/url]
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