• Bodygroups (code) acting weird
    2 replies, posted
I've run into a problem where i need some models which are very heavily based on Bodygroups. I've had minor isues in the past but now when ever i use the Body Group code in the job code Example PlayerLoadout = function(ply) ply:SetBodygroup(1,2) ply:SetBodygroup(2,13) ply:SetBodygroup(4,1) ply:SetBodygroup(6,1) end, it will target all kinds of body groups for example in my case it targeted (3,2), (6,5),(4,1) and (2,1) so it's basically not reading the code properly Any fix for this or is bodygroups just a pain in the ass?
Where did you get those numbers from?
[QUOTE=code_gs;52039544]Where did you get those numbers from?[/QUOTE] The first number is selecting category e.g. (helmet, torso, belt) and the second number selecting which type of helmet, torso or belt. and what happens is if i try and choose the 3rd helmet option it will take the 2nd Belt option and it makes no sense
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