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Return Displacement Texture
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How can I get the texture of a displacement? when using HitTexture from a trace result it only returns **displacement**
Don't think you can through Lua. If you are not looking for Lua way - mat_crosshair
is that the only way? this requires sv_cheats to be enabled edit: I need the texture to be sent to an entity for use as a submaterial.
You cannot use world textures on models, the shaders are incompatible.
[QUOTE=Robotboy655;52072540]You cannot use world textures on models, the shaders are incompatible.[/QUOTE] "IMaterial"
Sorry, you need to
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