Hey!
I have bhop script and can't get velocity bigger than 600.
But if i bhop backwards i get to my sv_maxvelocity?
How do i set up bhopping on my server so forward bhop would be normal?
Can you give us a link to the bhop script you're using please?
Then will say you whats wrong (if we find anything wrong)
[QUOTE=geferon;48388637]Can you give us a link to the bhop script you're using please?
Then will say you whats wrong (if we find anything wrong)[/QUOTE]
-snip-
There isnt problems in the script, it is the speed limit.
[QUOTE=SteppuFIN;48388737]-snip-
There isnt problems in the script, it is the speed limit.[/QUOTE]
BHop scripts vary, there are simple BHop scripts, which just instantly make you jump on landing, and there are "advanced" BHop scripts, just put the script.
It's a problem with the engine.
You can read about it here: [url]http://wiki.sourceruns.org/wiki/Accelerated_Back_Hopping[/url]
[QUOTE=whitestar;48388783]BHop scripts vary, there are simple BHop scripts, which just instantly make you jump on landing, and there are "advanced" BHop scripts, just put the script.[/QUOTE]
Well you see, bhop script makes you press space when you land or all the time, i told already that the script works. I tested it on metastruct and it was perfectly fine, i think the problem is in cvars.
[editline]6th August 2015[/editline]
[QUOTE=Liquidsocks;48388873]It's a problem with the engine.
You can read about it here: [url]http://wiki.sourceruns.org/wiki/Accelerated_Back_Hopping[/url][/QUOTE]
Hmm, thats strange but atleast metastruct somehow got bhop working and bhop gamemodes...
[QUOTE=SteppuFIN;48389132]
Hmm, thats strange but atleast metastruct somehow got bhop working and bhop gamemodes...[/QUOTE]
There's a probably a way to fix it with cvars/lua. Ask Python or another metastruct dev if you get on there again.
it's possible that they use their own custom airacceleration done through lua
[QUOTE=SteppuFIN;48389132]
Hmm, thats strange but atleast metastruct somehow got bhop working and bhop gamemodes...[/QUOTE]
Metastruct's script uses a move hook and other stuff within the hook.
There is a cvar for how fast you can go, it's like sv_maxvelocity and it's set to something like 30000. With Metastruct's bhop script, I've been able to get up to 10000ups but that requires certain cvars (can't get exact values) to be set and a wide open map.
[QUOTE=LUModder;48409978]Metastruct's script uses a move hook and other stuff within the hook.
There is a cvar for how fast you can go, it's like sv_maxvelocity and it's set to something like 30000. With Metastruct's bhop script, I've been able to get up to 10000ups but that requires certain cvars (can't get exact values) to be set and a wide open map.[/QUOTE]
I think i found it in CapsAdmins github.
[QUOTE=SteppuFIN;48410068]I think i found it in CapsAdmins github.[/QUOTE]
It'll be outdated and those values set aren't the ones Meta uses.
You need to make a new move hook
Default sandbox gamemode clamps velocity.
Check player_class/player_sandbox.lua, line 190-192.
[code]
if newSpeed > maxSpeed then
speedAddition = speedAddition - (newSpeed - maxSpeed)
end
[/code]
You might want to override that.
maybe I should have looked at the date first rip
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