• Making bones work off of an alias for bonemerge
    5 replies, posted
HL:S world models use a different name for ValveBiped.Bip01_R_Hand, so they don't correctly appear in the player's hand. I was just going to move it in DrawWorldModel, but is there a way to change a bone name or create an alias for it, instead so that it bonemerges to the player correctly?
no
Okay, what would the proper way to make it attach to a different bone be?
you could probably make an invisible model with both names at that point and bonemerge the weapon model to that and that to the player
[QUOTE=MeepDarknessM;51985805]you could probably make an invisible model with both names at that point and bonemerge the weapon model to that and that to the player[/QUOTE] Yeah, this is my only guess.
Fixed it by setting the world model bone position to the hand's in a BuildBonePositions callback.
Sorry, you need to Log In to post a reply to this thread.