• Making an Entity Have No Collisions With Players
    1 replies, posted
Im trying to make this entity from the Drones addon have no collisions with players as well as being able to be shot any help would be appreciated! [CODE]ENT.Base = "dronesrewrite_base" ENT.Type = "anim" //ENT.PrintName = "CRG 'Cargo'" ENT.PrintName = "Cargo Transporter" ENT.Spawnable = true ENT.AdminSpawnable = true ENT.Category = "Drones Rewrite" ENT.UNIT = "CRG" ENT.HUD_hudName = "Sci Fi" ENT.Weight = 5500 ENT.Model = "models/dronesrewrite/cargo/cargo.mdl" ENT.FirstPersonCam_pos = Vector(34, 0, -8) ENT.ThirdPersonCam_distance = 200 ENT.RenderCam = false ENT.ExplosionForce = 10 ENT.ExplosionAngForce = 0.03 ENT.DoExplosionEffect = "splode_big_drone_main" ENT.Alignment = 0.4 ENT.HackValue = 4 ENT.NoiseCoefficient = 0.2 ENT.AngOffset = 3 ENT.Speed = 50000 ENT.UpSpeed = 200000 ENT.SprintCoefficient = 1.8 ENT.RotateSpeed = 4 ENT.PitchOffset = 0.07 ENT.AllowYawRestrictions = true ENT.YawMin = -60 ENT.YawMax = 60 --ENT.PitchMin = -30 --ENT.PitchMax = 50 ENT.PitchMin = 0 ENT.PitchMax = 90 ENT.KeysFuncs = DRONES_REWRITE.DefaultKeys() ENT.HealthAmount = 800 ENT.DefaultHealth = 800 ENT.Fuel = 500 ENT.MaxFuel = 500 ENT.FuelReduction = 1 ENT.Sounds = { PropellerSound = { Name = "npc/manhack/mh_engine_loop1.wav", Pitch = 120, Level = 71, Volume = 0.65 }, ExplosionSound = { Name = "ambient/explosions/explode_7.wav", Level = 86 } } ENT.Propellers = { Damage = 1, Health = 50, HitRange = 12, Model = "models/dronesrewrite/cargo_propeller/cargo_propeller.mdl", Info = { Vector(34, 49, 11), Vector(-54, -49, 11), Vector(-54, 49, 11), Vector(34, -49, 11) } } ENT.Attachments = { ["Winch"] = { Pos = Vector(-10, 0, -14), Angle = Angle(0, 90, 0) } } ENT.Weapons = { ["Winch"] = { Name = "Winch", Attachment = "Winch" } } ENT.Modules = DRONES_REWRITE.GetBaseModules()[/CODE]
So before asking to be spoon fed, have you even tried googling? [url]http://lmgtfy.com/?q=gmod+make+entity+no+colide+with+players[/url]
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