• Lua: Play sound once when holding down
    1 replies, posted
I have an entity that I want to play a sound when it is used, but I want the sound to only play once at all, or to only play once when you hold it down Code: [CODE]function ENT:Use(activator, caller) -- Whenever a player uses the entity self:SetMoveType(MOVETYPE_NONE) self:SetCollisionGroup(COLLISION_GROUP_PASSABLE_DOOR) sound.Play("UI/buttonclick.wav", self:GetPos(), 75, 100)[/CODE] Thank you, Endus322
Put [code] self:SetUseType(SIMPLE_USE) [/code] inside ENT:Initialize.
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