Hello friends i just am in need of some help.
I would like to run "ulx cleardecals" on a 5 second timer, but unfortunately i do not know the code to use nor where to put it if i had it. Can i get some help please<
Make a ulx shared module and put that code:
[code]function ulx.cleardecals( calling_ply )
timer.Simple( 5, function()
for k, v in pairs ( player.GetAll() ) do
v:ConCommand( "r_cleardecals" )
end
end )
end
local cleardecals = ulx.command( "Utility", "ulx cleardecals", ulx.cleardecals, "!cleardecals" )
cleardecals:defaultAccess( ULib.ACCESS_ADMIN )
cleardecals:help( "Clears all decals." )[/code]
That should do.
You will see cleardecals in Utility.
[QUOTE=SleepyMode;52310659]Make a ulx shared module and put that code:
[code]function ulx.cleardecals( calling_ply )
timer.Simple( 5, function()
for k, v in pairs ( player.GetAll() ) do
v:ConCommand( "r_cleardecals" )
end
end )
end
local cleardecals = ulx.command( "Utility", "ulx cleardecals", ulx.cleardecals, "!cleardecals" )
cleardecals:defaultAccess( ULib.ACCESS_ADMIN )
cleardecals:help( "Clears all decals." )[/code]
That should do.
You will see cleardecals in Utility.[/QUOTE]
Thank you so much
[editline]4th June 2017[/editline]
[QUOTE=SleepyMode;52310659]Make a ulx shared module and put that code:
[code]function ulx.cleardecals( calling_ply )
timer.Simple( 5, function()
for k, v in pairs ( player.GetAll() ) do
v:ConCommand( "r_cleardecals" )
end
end )
end
local cleardecals = ulx.command( "Utility", "ulx cleardecals", ulx.cleardecals, "!cleardecals" )
cleardecals:defaultAccess( ULib.ACCESS_ADMIN )
cleardecals:help( "Clears all decals." )[/code]
That should do.
You will see cleardecals in Utility.[/QUOTE]
that actually did not work, damn
You could just edit the default cleardecals code.
But this should have also worked - Where did you put that code?
Hey there,
the code needs to go into addons/ulx/lua/ulx/modules/sh/cleardecals.lua
[QUOTE=SleepyMode;52311062]Hey there,
the code needs to go into addons/ulx/lua/ulx/modules/sh/cleardecals.lua[/QUOTE]
There's no point in making a new file and hoping it gets ran after the already-existing file.
Just edit the function itself, I believe it's in extended.lua
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