I need the player to not lower and lift the camera.
I could move the camera only to the right and to the left... (goodeng)
BAD:
[IMG]https://pp.userapi.com/c837137/v837137900/51dc2/QB_hTCMbD1s.jpg[/IMG]
[IMG]https://pp.userapi.com/c837137/v837137123/45ab1/sPTwu24j2-8.jpg[/IMG]
GOOD:
[IMG]https://pp.userapi.com/c837137/v837137999/570dc/fnT9N6jlu84.jpg[/IMG]
(for v k yes)
[IMG]https://puu.sh/wreRP/ed476987ad.png[/IMG]
I found such a solution, but it has "lags"
[IMG]https://puu.sh/wrfis/4b39f0d621.gif[/IMG]
Use a CreateMove hook and cmd:SetViewAngles instead.
[QUOTE=kantalketche;52389174]Use a CreateMove hook and cmd:SetViewAngles instead.[/QUOTE]
good. thx
[IMG]https://puu.sh/wrijU/faf9bebc49.png[/IMG]
(no, it's not working)
[QUOTE=RedWo;52389285]good. thx
[IMG]https://puu.sh/wrijU/faf9bebc49.png[/IMG]
(no, it's not working)[/QUOTE]
Notice how I said "CreateMove" but you're using "StartCommand".
If you use CalcView it's a lot easier. CalcView is designed for what you're doing, so I highly recommend it.
[CODE]
hook.Add( "CalcView", "ViewTest", function( ply, pos, ang )
return {
origin = pos + Vector( 0, 0, 100 ),
angles = Angle( 90, ang.y, 0 ),
drawviewer = true
}
end )
[/CODE]
[editline]23rd June 2017[/editline]
Sorry, I misread... so you want the AIM, not the VIEW to be limited.
[QUOTE=MPan1;52392566]If you use CalcView it's a lot easier. CalcView is designed for what you're doing, so I highly recommend it.
[CODE]
hook.Add( "CalcView", "ViewTest", function( ply, pos, ang )
return {
origin = pos + Vector( 0, 0, 100 ),
angles = Angle( 90, ang.y, 0 ),
drawviewer = true
}
end )
[/CODE]
[editline]23rd June 2017[/editline]
Sorry, I misread... so you want the AIM, not the VIEW to be limited.[/QUOTE]
Thx. I decided this in this way
This way doesn't stop the player from aiming wherever they want though. I thought you wanted them to only aim in a straight line:
[IMG]https://pp.userapi.com/c837137/v837137999/570dc/fnT9N6jlu84.jpg[/IMG]
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