• is there a way to make player's body angles always follow headangles?
    1 replies, posted
[URL="https://gyazo.com/fa43149ba0e4e0ac29b32449c8f31794"]gif picture[/URL] this. body angles not follow head angles immediately head angles turn few degrees, now body angles follow head angles only once. but when player is on air, always body angles follow head angles immediately [URL="https://gyazo.com/02d28d35175b272d508268d10d215d30"]like this[/URL] when player is moving, always body angles follow head angles too [URL="https://gyazo.com/01a612d724765a2cd6de6b63ff6d59ae"]like this[/URL] is there a way to always player's body angles follow head angles immediately even just stand? what about this? make a ragdoll and parent to player, player setnodraw ragdoll play player's sequence then now ragdoll always follow player's headangles or this just player:SetPos(ply:GetPos()+Vector(0,0,10) but it's too much inefficient or this just player:ConCommand("+forward") timer.Simple(0.1, player:ConCommand("-forward") it's too much inefficient too
The reason the body angles don't instantly follow is because this would look unrealistic if you look at the player's feet. In real life, people don't spin around on the spot without their feet moving, so in the game, this doesn't happen either. There may be a way to override this, but it's probably buried deep in [URL="https://github.com/Facepunch/garrysmod"]the code[/URL]. Good luck is all I can say.
Sorry, you need to Log In to post a reply to this thread.