• Lua entity particle orientation help
    1 replies, posted
So I have currently made a working entity missile that launches when you press E on it, the problem i have is that the particles come out of the side of the missile instead of where it should. I'm using ParticleEffectAttach(self.CustomTrail,PATTACH_ABSORIGIN_FOLLOW,self,1) to make the particle thrust effect follow it, How would I go about rotating and moving where the particles come from? As I see no arguments for orientation under ParticleEffectAttach. I have tried using just ParticleEffect as it has vector and angle arguments, however the particles wont follow the entity. Here's a screenshot of what it looks like currently [url]http://prntscr.com/fazvsz[/url]
I figured it out. You actually have to model your model according to the particles orientation
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