• How to make a sanic snpc animated.
    2 replies, posted
Alright i know i know nothing about lua. and this may not be about lua but i don't know. I Am trying to see how to replace the sanic.png image with an animated VTF file and have it be animated in game. So i can make a glitching animation for my nextbot. I Already have an animated VTF made. but i don't know what process i need to replace the sanic png with that vtf. I Believe this is the part of the sanic lua that does the picture. but i could be wrong. [CODE]local sanicMaterial = Material("sanic/npc_sanic.png", "smooth mips") local drawOffset = Vector(0, 0, 64) function ENT:RenderOverride() render.SetMaterial(sanicMaterial) render.DrawSprite(self:GetPos() + drawOffset, 128, 128) end[/CODE]
I have no idea how to do this. Why don't you just use a default Garrys Mod material? As I have found some very eye (glitching) models..
I Could look into the Lua of the only known animated SNPC. The Astro Boy nextbot, Ok, maybe not its a jumbled mess in there.
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