• Entity has no damage collisions?
    3 replies, posted
I have my ball, whenever its effected by any type of weapon it doesn't move, bullets go through it. [CODE]AddCSLuaFile() ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "GBall" ENT.Author = "" ENT.Contact = "" ENT.Purpose = "" ENT.Instructions = "" ENT.Spawnable = true if SERVER then function ENT:Initialize() self:SetModel( "models/Combine_Helicopter/helicopter_bomb01.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:SetModelScale( self:GetModelScale() * 2, 0 ) self:SetMaterial( "models/debug/debugwhite" ) local phys = self:GetPhysicsObject() if (phys:IsValid()) then phys:Wake() end self:Activate() end function ENT:Use( activator, caller ) return end function ENT:Think() end end if CLIENT then function ENT:Draw() self:DrawModel() end end hook.Add( "PreDrawHalos", "AddBallHalo", function() halo.Add( ents.FindByClass( "gball" ), Color( 255,215,0 ), 5, 5, 2 ) end )[/CODE] Apparently I can't hit it? (Other entities collide perfectly, just weapons)
maybe use Entity:SetCollisionGroup()???, [URL="http://wiki.garrysmod.com/page/Entity/SetCollisionGroup"]http://wiki.garrysmod.com/page/Entity/SetCollisionGroup[/URL]
[QUOTE=AbiSV;52607024]maybe use Entity:SetCollisionGroup()???, [URL="http://wiki.garrysmod.com/page/Entity/SetCollisionGroup"]http://wiki.garrysmod.com/page/Entity/SetCollisionGroup[/URL][/QUOTE] Seems as you read the title, and tried to burn me for "acting" dumb. You need to read before you post, legit. The entity already has collisions, settings its collisions again would be pointless?
I'm retarded, snip.
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