Hello,
I've been trying recently to set the players angle the same as the entities angles, but it doesn't seem to be working, this is what I have tried:
[CODE]local ent1 = "bed"
for k, v in pairs( ents.FindByClass( ent1 ) ) do
pos = v:GetPos()
ang = v:GetAngles()
ply:SetPos( pos )
ply:SetEyeAngles( ang )
end[/CODE]
But this doesn't seem to work, position works fine though.
:snip: misread
SetEyeAngles affect only on direction where you look (Shooting, opening doors, etc.), but actually don't change model angle. I think you're looking for ply: SetRenderAngles (Angle on) or CUserCmd: SetViewAngles (Angle viewAngle). SetViewAngles have a lot of caveats because affect on the direction of your movement.
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