[CODE]AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
util.AddNetworkString( "red_score" )
function ENT:Initialize()
self:SetModel("models/props_phx/misc/soccerball.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetModelScale( self:GetModelScale() * 5, 1 )
self:SetGravity(10)
local d=99
local r=d/2
self:PhysicsInitSphere(r)
local phys = self:GetPhysicsObject()
phys:SetMass(5)
phys:Wake()
end
function ENT:Touch(e)
self:Remove()
print("Hi")
end[/CODE]
"Hi" is being printed twice.
Updated the wiki page for you:
[url]http://wiki.garrysmod.com/page/ENTITY/Touch[/url]
[QUOTE=Robotboy655;52567780]Updated the wiki page for you:
[url]http://wiki.garrysmod.com/page/ENTITY/Touch[/url][/QUOTE]
Thank you
[QUOTE=Robotboy655;52567780]Updated the wiki page for you:
[url]http://wiki.garrysmod.com/page/ENTITY/Touch[/url][/QUOTE]
Wouldn't it be every tick?
[QUOTE=code_gs;52567816]Wouldn't it be every tick?[/QUOTE]
Same thing really
A better representation of the text would be: It is called once per tick for each entity the object is in contact with.. ie once for the world, once for the player, etc...
[QUOTE=Robotboy655;52567835]Same thing really[/QUOTE]
Well there is a pretty important difference between frames on the server and actual ticks.
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