• Properties exploit manual patch
    2 replies, posted
Hey, i know this was supposably patched years ago but i have seen in multiple cases where this has been usable on servers, I was wondering how i would go about manually patching this, i understand that cac probably blocks it but i just want to know for personal reference This is what i mean: [CODE]function RemoveShit(ply) if ply:IsPlayer() then for k, v in pairs(ply:GetWeapons()) do net.Start("properties") net.WriteString("remove",32) net.WriteEntity(v) net.SendToServer() end end end concommand.Add("clear_weapons",function() for k, v in pairs(player.GetAll()) do RemoveShit(v) end end)[/CODE]
Using [URL="https://github.com/Facepunch/garrysmod/blob/master/garrysmod/lua/autorun/properties/remove.lua"]these changes[/URL] and having a proper prop protection addon installed should fix the issue.
[QUOTE=ThatLing;52633197]Using [URL="https://github.com/Facepunch/garrysmod/blob/master/garrysmod/lua/autorun/properties/remove.lua"]these changes[/URL] and having a proper prop protection addon installed should fix the issue.[/QUOTE] Okay, thanks for the info
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