[img]http://i.imgur.com/U7DMk9i.png[/img]
[B]Highlights from the [URL="https://facepunch.com/showthread.php?t=1569948"]previous thread[/URL][/B]
[QUOTE=Pigsy's F4 Menu;52422751]Don't usually do DRP but I took up a job so I thought I'd share the ui
[IMG]https://s14.postimg.org/vbhgfjyi9/image.png[/IMG]
[IMG]https://s14.postimg.org/7yjex1iep/image.png[/IMG]
[IMG]https://s14.postimg.org/8y9psqxkh/image.png[/IMG][/QUOTE]
[QUOTE=solid_jake's lightsaber builder;52433415]I wanna get in on the UI craze
[hd]https://youtu.be/-MjuHUM8TP0[/hd]
I also want to get in on the crafting craze. Are the kids still doing crafting systems?
[t]http://i.imgur.com/xuWsAXF.jpg[/t]
Here's a static image because I'm pretty sure my Sony Vegas settings are wrooooong[/QUOTE]
[QUOTE=grobov13's ragdoll fight;52458503]Started making this thing few weeks ago and it ended up being bigger than I originally thought:
[hd]https://www.youtube.com/watch?v=TYGCej00pFo[/hd]
Basically it's an arena entity for sandbox that allows you to have 1 vs 1 wonky fights inspired by all these ragdoll fights scenes from various old gmod machinimas.
Controls and moves are simplified (I was not going for a serious competitive type of gameplay, anyway) and there is obviously a huge influence from Mortal Kombat.
Gonna release it on workshop soonish (I hope), once I'll sort out few remaining issues.[/QUOTE]
[QUOTE=rebel1324's kevlar hitboxes;52475246]Precision Kevlar with Proper Hitbox!
[media]https://www.youtube.com/watch?v=M2-zgwFEAyk[/media][/QUOTE]
[QUOTE=bizzclaw's fallout stuff;52478773]Well, I've got more Fallout related stuff to dump here. I've been working for the last two months on porting models and animations and writing up ways to actually implement them.
Anyways, here's my latest progress.
Animations
[media]https://www.youtube.com/watch?v=SRronNPg3Rc[/media]
Character Editing (still a work in progress, not all sliders are done)
[media]https://www.youtube.com/watch?v=BITZ_9bgerc&t=1s&ab_channel=Bizzclaw[/media]
Other random stuff
[vid]https://dl.dropboxusercontent.com/s/8nh76ecay0un5v4/2017-07-17_00-02-30.mp4[/vid]
[img]https://dl.dropboxusercontent.com/s/bwq5a48jfiropb4/2017-07-15_22-30-10.gif[/img]
I also wrote a quick randomizer so that players can set their character looks using their steamid as a seed like Rust, here's what Garry looks like.
[img]http://i.imgur.com/xfRQJNG.png[/img]
Let me know if anyone wants to know what their Steamid spits out, it's pretty funny to see the results.
[QUOTE=bizzclaw;52501430][media]https://www.youtube.com/watch?v=afZ0kjjNrPk&feature=youtu.be&ab_channel=Bizzclaw[/media][/QUOTE][/QUOTE]
[QUOTE=mitterdoo's teleporter;52480808]i jumped back into garry's mod and started remaking my old teleporter addon that was written with god-awful code.
[vid]http://www.mitterdoo.net/f/2017-07/18_00-42-21.webm[/vid]
all i really need to do now is make the rings spin, make it move up and down, finish the teleport sequence, and some final touch-ups![/QUOTE]
[QUOTE=Koolaidmini's GUI;52521867]GUI porn [B]*without blur*[/B]?
[IMG]http://i.imgur.com/Wcwmndc.png[/IMG]
[IMG]http://i.imgur.com/FBPGqsR.png[/IMG]
[IMG]http://i.imgur.com/AGufLkW.png[/IMG]
Excuse the lack of centering on the 5 in the middle, was being lazy.
[IMG]http://i.imgur.com/joDagYV.png[/IMG]
[IMG]http://i.imgur.com/yZg7kbs.png[/IMG]
[IMG]http://i.imgur.com/xDKt0wE.png[/IMG]
Sorry, don't know if this is considered spam or not.[/QUOTE]
There was a lot of good GUI last month!
I'm going to apologize in advance...
[vid]https://puu.sh/wZvd6/350f657163.mp4[/vid]
Hells Kitchen?
[img]https://i.imgur.com/gwZc7dK.png[/img]
I mixed up the symbol and extended flags for surface.CreateFont :v:
Playing with flags
[thumb]https://steamuserimages-a.akamaihd.net/ugc/859477980253655097/C206DD4AE30BFB1C2584082569D457703EF4898C/[/thumb]
[thumb]https://media.discordapp.net/attachments/313320685558824960/342324218299678720/unknown.png?width=1204&height=678[/thumb]
[thumb]https://cdn.discordapp.com/attachments/313320685558824960/342297959725137920/unknown.png[/thumb]
[thumb]http://i.imgur.com/gUg966H.jpg[/thumb]
[IMG]https://cdn.discordapp.com/attachments/154064883766263818/342164275025936404/unknown.png[/IMG]
Mmm metal, still trying to figure out what normal maps go to which part. Seems taking certain channels out of the original normal maps have helped this cause.
[video=youtube;avWvYT-5rao]https://www.youtube.com/watch?v=avWvYT-5rao[/video]
I know it's in a bad spot and the material looks like deep fried ass burgers but it does the job for now.
[QUOTE=Yashirmare;52535084][video=youtube;avWvYT-5rao]https://www.youtube.com/watch?v=avWvYT-5rao[/video]
I know it's in a bad spot and the material looks like deep fried ass burgers but it does the job for now.[/QUOTE]
I've made same thing sorta but with a gambling roulette instead
It's probably the most advanced UI I've made to date :v Which is a bad thing cause I'm shit at ui
[video=youtube;w3sI9gYMB8A]http://www.youtube.com/watch?v=w3sI9gYMB8A[/video]
[QUOTE=Kevlon;52536483]
[video=youtube;w3sI9gYMB8A]http://www.youtube.com/watch?v=w3sI9gYMB8A[/video][/QUOTE]
That's awesome! I'd say pretty advanced :p
[QUOTE=Kevlon;52536483]I've made same thing sorta but with a gambling roulette instead
It's probably the most advanced UI I've made to date :v Which is a bad thing cause I'm shit at ui
[video=youtube;w3sI9gYMB8A]http://www.youtube.com/watch?v=w3sI9gYMB8A[/video][/QUOTE]
Believe it or not this was what I used as inspiration to try and make it better after beast informed me Moat's server had a roulette system.
[QUOTE=101kl;52531527]I'm going to apologize in advance...
[vid]https://puu.sh/wZvd6/350f657163.mp4[/vid][/QUOTE]
this is straight fire bro holy
[QUOTE=101kl;52531527]I'm going to apologize in advance...
[vid]https://puu.sh/wZvd6/350f657163.mp4[/vid][/QUOTE]
Emoji's are obviously cancer as fuck, but it's a really cool concept.
A quick way to chat with others.
[QUOTE=Wavie;52537588]Emoji's are obviously cancer as fuck, but it's a really cool concept.
A quick way to chat with others.[/QUOTE]
🔫😠 Delete this
[QUOTE=Wavie;52537588]Emoji's are obviously cancer as fuck[/QUOTE]
[T]https://feen.us/jhlqoy.gif[/T]
fuck man i didn't get the memo i shouldn't have written this emoji li🅱 for [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=1099454290"]my gamemode[/URL] then :sax:
[QUOTE=code_gs;52537751]🔫😠 Delete this[/QUOTE]
🔫😠🔫😠
No
[QUOTE=code_gs;52537751]🔫😠 Delete this[/QUOTE]
So when do we get support for Twitch emotes in Gmod?
[t]https://cdn.discordapp.com/attachments/287162509763280897/343893395737018368/C_642.png[/t]
I decided to reinstall gmod recently.
This was my gamemode, which I stopped working on a while ago.
Glad to see it still works flawlessly :D (Everything is 0.05 smaller, so the map-scale was massive(20x));
Since I left gmod, I've...
Been working a lot with my own custom game-engine project in C++.
I left G LUA to become the next Garry. lol jk xD
[t]https://cdn.discordapp.com/attachments/287162509763280897/343893727804260355/C_640.png[/t]
[t]https://cdn.discordapp.com/attachments/287162509763280897/343893937829969930/C_607.png[/t]
Vulkan Rendering, with bullet physics engine.
[B]Edit[/B]
I used Unity assets, because my game engine supports FBX files.
[t]https://cdn.discordapp.com/attachments/287162509763280897/343895000834375690/unknown.png[/t]
[QUOTE=Bull29;52538092][T]https://feen.us/jhlqoy.gif[/T]
fuck man i didn't get the memo i shouldn't have written this emoji li🅱 for [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=1099454290"]my gamemode[/URL] then :sax:[/QUOTE]
Where did you get those icons?
[QUOTE=TheCloak;52546427]Where did you get those icons?[/QUOTE]
[url]https://github.com/twitter/twemoji[/url]
Looks much more like [URL="https://www.emojione.com/"]Emoji One[/URL] to me.
EDIT:
Nevermind, Emoji One flags are circles. I'd still highly recommend Emoji One for all your emoji needs though. They're the one to go for emojis :v:
Doing some requests
Nothing special just vgui and item sync based on the character.
[img]http://i.imgur.com/FNCSLJu.jpg[/img]
[img]http://i.imgur.com/QUvx9Ne.jpg[/img]
I tried to do volumetric lighting, but I fucked it up.
[video]https://youtu.be/lwZfxK0qySs[/video]
[QUOTE=EthanTheGreat;52546021][t]https://cdn.discordapp.com/attachments/287162509763280897/343893395737018368/C_642.png[/t]
I decided to reinstall gmod recently.
This was my gamemode, which I stopped working on a while ago.
Glad to see it still works flawlessly :D (Everything is 0.05 smaller, so the map-scale was massive(20x));
Since I left gmod, I've...
Been working a lot with my own custom game-engine project in C++.
I left G LUA to become the next Garry. lol jk xD
[t]https://cdn.discordapp.com/attachments/287162509763280897/343893727804260355/C_640.png[/t]
[t]https://cdn.discordapp.com/attachments/287162509763280897/343893937829969930/C_607.png[/t]
Vulkan Rendering, with bullet physics engine.
[B]Edit[/B]
I used Unity assets, because my game engine supports FBX files.
[t]https://cdn.discordapp.com/attachments/287162509763280897/343895000834375690/unknown.png[/t][/QUOTE]
How did the road map on you gmod screenshot in the bottom left, get rendered? Is it based on a premade texture or is it created based on the world?
wanted to make Wind Waker explosion particles, but I guess the translucency draw order isn't going to let me...
[t]http://zombine.me/ss/hl2_2017-08-09_00-42-30.png[/t]
[QUOTE=Z0mb1n3;52554199]wanted to make Wind Waker explosion particles, but I guess the translucency draw order isn't going to let me...
[/QUOTE]
Make sure you are drawing it in the right drawing context. Translucent quads needs to be drawn in the translucent drawing context and not the opaque one in order for depth sorting to work properly.
For entities, that’s ENT:DrawTranslucent with render group set to RENDERGROUP_TRANSLUCENT.
For regular drawing, that’s using the PostDrawTranslucentRenderables.
Not sure what it is for particles, I can’t find anything about it in the wiki. Maybe you have to use the hook and render them all at once instead of inside the effect. Maybe someone else knows the proper way to do it.
If you figure it out, I’d be glad if you let me know how you got it working, I think I had the same issue quite a while ago
[QUOTE=Metamist;52554512]Make sure you are drawing it in the right drawing context. Translucent quads needs to be drawn in the translucent drawing context and not the opaque one in order for depth sorting to work properly.
For entities, that’s ENT:DrawTranslucent with render group set to RENDERGROUP_TRANSLUCENT.
For regular drawing, that’s using the PostDrawTranslucentRenderables.
Not sure what it is for particles, I can’t find anything about it in the wiki. Maybe you have to use the hook and render them all at once instead of inside the effect. Maybe someone else knows the proper way to do it.
If you figure it out, I’d be glad if you let me know how you got it working, I think I had the same issue quite a while ago[/QUOTE]
I had a thought the other day that instead of using a particle emitter, just use the Render hook for scripted effects and then draw a bunch of textured quads manually, and do a custom stencil test to not draw parts of particles behind anything.
Well apparently CLuaParticles are grouped based on material name, and two particles with different materials will be sorted according creation order rather than depth, so I just had to use the exact same material for each sprite. pitiful.
[media]https://youtu.be/fdQjreX5mfo[/media]
It's still slightly off, because as you see the transparency from the particles stacks and gives that gross dense smoke look.
Not sure how to achieve this effect
[t]http://zombine.me/ss/chrome_2017-08-09_15-24-13.png[/t]
where particles behind the closest one aren't drawn through the transparent bits.
I've been trying to figure out stencils for a while, and it finally clicked! Decided to work on some fancy barriers that can move in and out of the ground.
[video]https://youtu.be/6aFjLtYa-Gs[/video]
Here's a cool vid on the same effect and the same problems:
[url]https://www.youtube.com/watch?v=0IrCggoJCno[/url]
[editline]10th August 2017[/editline]
[QUOTE=Z0mb1n3;52556382]Well apparently CLuaParticles are grouped based on material name, and two particles with different materials will be sorted according creation order rather than depth, so I just had to use the exact same material for each sprite. pitiful.
[media]https://youtu.be/fdQjreX5mfo[/media]
It's still slightly off, because as you see the transparency from the particles stacks and gives that gross dense smoke look.
Not sure how to achieve this effect
[t]http://zombine.me/ss/chrome_2017-08-09_15-24-13.png[/t]
where particles behind the closest one aren't drawn through the transparent bits.[/QUOTE]
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