• Spin cam3d2d Both Sides
    4 replies, posted
So right now my cam3d2d text I have spinning. But whenever it makes a 180 turn that back part is invisible. Example of what I'm tlaking about below. I just want to know how to have the text show up on both sides. I tried adding another cam3d2d and just rotating it 180 degrees, but when I spin it it doesn't sync spin with the other text Code: [CODE] hook.Add("PostDrawOpaqueRenderables", "WD_Face", function() for _, ent in pairs (ents.FindByClass("wardrobe")) do if ent:GetPos():Distance(LocalPlayer():GetPos()) < 500 then local time = 7 local timeDelta = (CurTime() % time) / time local spin = timeDelta * 360 local ang = ent:GetAngles() ang:RotateAroundAxis( ang:Forward(), 90) ang:RotateAroundAxis( ang:Right(), spin) cam.Start3D2D(ent:GetPos() + ent:GetForward() * 0 + ent:GetUp() * 55, ang, .1) draw.DrawText( "Wardrobe", "WDFont", 0, 0, Color(0,100,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP) cam.End3D2D() end end end) [/CODE] [video]https://youtu.be/47WbJ_4ygvc[/video]
You have to make another cam thats spinning opposite of the one you already have
Call it twice but for first case just change cullmode and revert it back
[QUOTE=Zer0nix;52637856]You have to make another cam thats spinning opposite of the one you already have[/QUOTE] Perfect, thanks so much
[QUOTE=Zer0nix;52637856]You have to make another cam thats spinning opposite of the one you already have[/QUOTE] Well, you can do that or draw the same text again with a difference of 180 degrees from the first one
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