Made a simple map, gm_sand.
When I went into GMod to test it, it was an old version from a few hours ago!
I've tried everything but nothing has worked :(
Log:
[CODE]
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\user\Documents\gmod maps\gm_sand.vmf"
Valve Software - vbsp.exe (Jul 25 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\user\Documents\gmod maps\gm_sand.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/gm_sand/nature/blendrocksand004a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\user\Documents\gmod maps\gm_sand.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2363 bytes)
Error! prop_static using model "models/props_junk/metalbucket01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/metalbucket01a.mdl"!
Error! To use model "models/weapons/w_rif_ak47.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/w_rif_ak47.mdl"!
Error! To use model "models/weapons/w_rif_famas.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/w_rif_famas.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 11 texinfos to 2
Reduced 3 texdatas to 2 (91 bytes to 66)
Writing C:\Users\user\Documents\gmod maps\gm_sand.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\user\Documents\gmod maps\gm_sand"
Valve Software - vvis.exe (Jul 25 2017)
4 threads
reading c:\users\user\documents\gmod maps\gm_sand.bsp
reading c:\users\user\documents\gmod maps\gm_sand.prt
4 portalclusters
4 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing c:\users\user\documents\gmod maps\gm_sand.bsp
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\user\Documents\gmod maps\gm_sand"
Valve Software - vrad.exe SSE (Jul 25 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\user\documents\gmod maps\gm_sand.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
48 faces
112867 square feet [16252928.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
48 patches before subdivision
2288 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 1045, max 96
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 67/65536 804/786432 ( 0.1%)
nodes 23/65536 736/2097152 ( 0.0%)
texinfos 2/12288 144/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 48/65536 2688/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 25/65536 800/2097152 ( 0.0%)
leaffaces 48/65536 96/131072 ( 0.1%)
leafbrushes 24/65536 48/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 232/512000 928/2048000 ( 0.0%)
edges 125/256000 500/1024000 ( 0.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 296080/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 3372/393216 ( 0.9%)
LDR ambient table 25/65536 100/262144 ( 0.0%)
HDR ambient table 25/65536 100/262144 ( 0.0%)
LDR leaf ambient 60/65536 1680/1835008 ( 0.1%)
HDR leaf ambient 25/65536 700/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 211812/0 ( 0.0%)
physics [variable] 2363/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 112
Writing c:\users\user\documents\gmod maps\gm_sand.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\user\Documents\gmod maps\gm_sand.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_sand.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steama
There is a section for mapping. This is the developer discussion section for gmod lua.
[QUOTE=MelonShooter;52710925]There is a section for mapping. This is the developer discussion section for gmod lua.[/QUOTE]
Didn't notice that... So stupid :P
Sorry, you need to Log In to post a reply to this thread.