I would like the players to have the possibility to make the music quietly and completely remove the EndRoundMusic. (F1 Menu)
This does not work!
cl_end_round_music.lua:
[code]net.Receive( "_ttt_end_round_music", function( byte, Player )
local _sound = net.ReadString( );
surface.PlaySound( _sound );
end )[/code]
cl_end_round_ttt.lua:
[code]
hook.Add( "TTTSettingsTabs", "Panel", DermaPanel)
local DermaPanel = vgui.Create( 'DFrame' )
DermaPanel:SetSize( 500, 200 )
DermaPanel:Center()
DermaPanel:MakePopup()
local DermaNumSlider = vgui.Create( "DNumSlider", DermaPanel )
DermaNumSlider:SetPos( 50, 50 )
DermaNumSlider:SetSize( 300, 100 )
DermaNumSlider:SetText( "Maximum props" )
DermaNumSlider:SetMin( 0 )
DermaNumSlider:SetMax( 3 )
DermaNumSlider:SetDecimals( 3 )
CreateClientConVar("ttt_endroundsounds_enable", "1", FCVAR_ARCHIVE)
hook.Add("TTTSettingsTabs", "EndRoundSoundsTTTSettingsTab", function(dtabs)
local padding = dtabs:GetPadding()
padding = padding * 2
local dsettings = vgui.Create("DPanelList", dtabs)
dsettings:StretchToParent(0,0,padding,0)
dsettings:EnableVerticalScrollbar(true)
dsettings:SetPadding(10)
dsettings:SetSpacing(10)
do
local dgui = vgui.Create("DForm", dsettings)
dgui:SetName("General settings")
local cb = nil
dgui:CheckBox("Enable music on round end", "ttt_endroundsounds_enable")
dsettings:AddItem(dgui)
end
[/code]
sv_end_round_music.lua:
[code]END_OF_ROUND_WIN_INNOCENT_SOUNDS = {
"endround/tom.mp3",
}
END_OF_ROUND_WIN_TRAITOR_SOUNDS = {
"endround/michael.mp3",
}
END_OF_ROUND_WIN_TIMELIMIT_SOUNDS = {
"endround/gun.mp3",
}
END_OF_ROUND_WIN_DEFAULT_SOUND = "round/sound9.mp3";
if ( SERVER ) then
util.AddNetworkString( "_ttt_end_round_music" );
for k, v in pairs( END_OF_ROUND_WIN_INNOCENT_SOUNDS ) do resource.AddFile( "sound/" .. v ); end
for k, v in pairs( END_OF_ROUND_WIN_TRAITOR_SOUNDS ) do resource.AddFile( "sound/" .. v ); end
for k, v in pairs( END_OF_ROUND_WIN_TIMELIMIT_SOUNDS ) do resource.AddFile( "sound/" .. v ); end
local function endofround( wintype )
local _sound = END_OF_ROUND_WIN_DEFAULT_SOUND
if wintype == WIN_INNOCENT then
_sound = table.Random( END_OF_ROUND_WIN_INNOCENT_SOUNDS );
elseif wintype == WIN_TRAITOR then
_sound = table.Random( END_OF_ROUND_WIN_TRAITOR_SOUNDS );
elseif wintype == WIN_TIMELIMIT then
_sound = table.Random( END_OF_ROUND_WIN_TIMELIMIT_SOUNDS );
end
net.Start( "_ttt_end_round_music" );
net.WriteString( _sound );
net.Broadcast( );
end
hook.Add( "TTTEndRound", "Handymanendofround", endofround )
end
[/code]
Thank you very much.
Push
I'm no expert. But I think you need to post what the error is / why this isn't behaving as you intended.
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