Player:HasGodMode() not synced across Client and server?
0 replies, posted
Setting godmode on the server then asking the client if they have GodMode it returns false on the client.
[IMG]https://marzbox.com/u/21.54.26-14.09.17.png[/IMG]
[editline]14th September 2017[/editline]
FML, had bit of a look that to 2 users on the Garry's Mod Lua Discord.
HasGodMode() is false on client always.
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