Hello, so I'm making a addon, but I need to send a string from serverside to clientside with net messages, but the addon won't even give an error or anything.
[CODE]
if SERVER then
util.AddNetworkString("YoutubeMSG")
hook.Add( "PlayerSay", "PlayerSayExample", function( ply, text, team )
if ( string.sub( text, 1, 8 ) == "/playnow" ) then
local DankMemes = string.sub( text, 9 )
net.Start("YoutubeMSG")
net.WriteString(string.sub(text, 9))
net.Send( ply )
return "Now Playing: " .. string.sub( text, 9 )
end
end)
else
net.Receive( "YoutubeMSG", function( len, ply )
if ( IsValid( pl ) and pl:IsPlayer() ) then
frame = vgui.Create( "DFrame" )
frame:SetTitle( "youtube" )
frame:SetSize( ScrW() * 0.75, ScrH() * 0.75 )
frame:Center()
frame:MakePopup()
html = vgui.Create( "HTML", frame )
html:Dock( FILL )
html:OpenURL( net.ReadString() )
else
end
end)
end
[/CODE]
[quote][code]function(len, ply) if (IsValid(pl))[/code][/quote]
and for the love of god sort your shit out
what the actual fuck is your indentation?
[code]if SERVER then
util.AddNetworkString("YoutubeMSG")
hook.Add("PlayerSay", "PlayerSayExample", function(ply, text, team)
if (string.sub(text, 1, 8) == "/playnow") then
local DankMemes = string.sub(text, 9)
net.Start("YoutubeMSG")
net.WriteString(DankMemes)
net.Send(ply)
return "Now Playing: " .. DankMemes
end
end)
else
net.Receive("YoutubeMSG", function(len, ply)
if (IsValid(ply) and ply:IsPlayer()) then -- this check is useless, ply will always be a valid player.
local frame = vgui.Create("DFrame")
frame:SetTitle("youtube")
frame:SetSize(ScrW() * 0.75, ScrH() * 0.75)
frame:Center()
frame:MakePopup()
local html = vgui.Create("HTML", frame)
html:Dock(FILL)
html:OpenURL(net.ReadString())
end
end)
end
[/code]
this is infinitely easier to read than what you have.
Well, even with that the net message for opening the url isn't being recieved, also It's not opening the derma frame.
The player argument in the net receive callback will be nil client side (might be NULL can't check right now), it's only valid server side to see who the message was sent from.
Sorry, you need to Log In to post a reply to this thread.