[CODE]AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:SetModel("models/noble/trailermessageboard/trailermessageboard.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
if phys:IsValid() then
phys:Wake()
end
end
function ENT:Use( ply, caller )
umsg.Start( "DermaPanel1", ply )
umsg.Short( "1" )
umsg.End()
end[/CODE]
[CODE]ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "Quest's Sign :)"
ENT.Spawnable = true[/CODE]
[CODE]include("shared.lua")
function ENT:Draw()
self:DrawModel()
end
local function DermaPanel1()
local DermaPanel1 = vgui.Create('DFrame')
DermaPanel1:SetSize(100, 79)
DermaPanel1:Center()
DermaPanel1:SetTitle('Options')
DermaPanel1:ShowCloseButton(true)
DermaPanel1:SetSizable(false)
DermaPanel1:SetDeleteOnClose(true)
DermaPanel1:MakePopup()
end
usermessage.Hook( "DermaPanel1", DermaPanel1 )[/CODE]
Can anyone help? When I press E on it, 4 open instead of one
Use this instead of your ENT:Use:
[CODE]
function ENT:Use( ply, caller )
if (ply.my_Ent_cool or 0) > CurTime() then return end
ply.my_Ent_cool = CurTime() + 0.5
umsg.Start( "DermaPanel1", ply )
umsg.Short( "1" )
umsg.End()
end
[/CODE]
Also you should use net messages instead of usermessages
Did you try to search this issue before? I think it gets posted almost 3 times EVERY WEEK
You have to use SetUseType(SIMPLE_USE)
[QUOTE=Kevlon;52858531]Use this instead of your ENT:Use:
[CODE]
function ENT:Use( ply, caller )
if (ply.my_Ent_cool or 0) > CurTime() then return end
ply.my_Ent_cool = CurTime() + 0.5
umsg.Start( "DermaPanel1", ply )
umsg.Short( "1" )
umsg.End()
end
[/CODE]
Also you should use net messages instead of usermessages[/QUOTE]
Thanks! I've changed it so it uses Derma_StringRequest . How would I put the String that is inputted on the entity using 3D2D?
[QUOTE=QuestG;52862124]Thanks! I've changed it so it uses Derma_StringRequest . How would I put the String that is inputted on the entity using 3D2D?[/QUOTE]
With variables, a bit of networking and some simple coding ingenuity.
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