• Disable crosshair names?
    3 replies, posted
How could I disable crosshair names for the hunter class, in the fretta gamemode prophunt. This is so when mousing over a prop, the name of the player does not appear. class_hunter.lua: [lua] /* * Copyright 2010 Andrew Theis. All rights reserved. * * This file contains functions specifically for players who spawn as a Hunter. */ // Create an array to store the class settings and functions in. local CLASS = {} // Some settings for the class. CLASS.DisplayName = "Hunter" CLASS.WalkSpeed = 230 CLASS.CrouchedWalkSpeed = 0.2 CLASS.RunSpeed = 230 CLASS.DuckSpeed = 0.2 CLASS.DrawTeamRing = false // Called after OnSpawn. Sets the player loadout. function CLASS:Loadout(pl) pl:GiveAmmo(64, "Buckshot") pl:GiveAmmo(255, "SMG1") pl:Give("weapon_shotgun") pl:Give("weapon_smg1") pl:Give("item_ar2_grenade") local cl_defaultweapon = pl:GetInfo("cl_defaultweapon") if pl:HasWeapon(cl_defaultweapon) then pl:SelectWeapon(cl_defaultweapon) end end // Called when player spawns. function CLASS:OnSpawn(pl) local unlock_time = math.Clamp(HUNTER_BLINDLOCK_TIME - (CurTime() - GetGlobalFloat("RoundStartTime", 0)), 0, HUNTER_BLINDLOCK_TIME) if unlock_time > 2 then pl:Blind(true) timer.Simple(unlock_time, pl.Blind, pl, false) timer.Simple(2, pl.Lock, pl) timer.Simple(unlock_time, pl.UnLock, pl) end end // Called when a player dies. function CLASS:OnDeath(pl, attacker, dmginfo) pl:CreateRagdoll() pl:UnLock() end // Register our array of settings and functions as a new class. player_class.Register("Hunter", CLASS) [/lua]
This [b][url=wiki.garrysmod.com/?title=Gamemode.HUDDrawTargetID]Gamemode.HUDDrawTargetID [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] ?
Exactly. Thanks very much.
lol, copyright.
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